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  • GM and MMF games have been put on steam, so there should be no problem with CC games.

    Would you mind sharing which games?

    I hear this a lot but often find out later that said games were remade in C++ or something before being accepted (See DustForce) or were never actually made in GM or whatever to begin with.

    -I think VVVVVV is a GM game that got on Steam

    -Noitu Love 2 was rejected by Steam and it's by far the best MMF game I've seen.

    -Crystal Towers 2 was rejected by Steam but accepted by Desura.

    Basically it's a serious hit or miss. I think a game being made in CC/C2/MMF/GM drops the chances of it getting accepted by 99%

  • I mean I'm sure it's possible but I've only seen 1 or 2 commercial games made in CC, and they weren't anything big. Plus it seems a lot of people have a difficult time running CC games. What happens when hundreds of people buy your game and can't even run it? It would be a disaster. Then they'll want Mac and Linux and other versions which CC can't make. C2 solves these issues but marketing C2 games sounds very complicated and difficult.

    On top of that I'm fairly positive CC/C2 games will never be allowed on Steam, Desura, etc. If you want to make a living off your games, you're probably going to rely on them.

    edit: I guess you could take the ad revenue route with C2 games but imo that's tacky and will get you nothing but pennies unless you have thousands and thousands of visitors.

    I'm not trying to be a downer or anything but I just don't think there's a whole lot you can do when it comes to marketing games made with such programs. I would love to be proven wrong though.

  • Nope.

  • Sooo basically it's an insane amount of work that few people are interested in/capable of doing, and each exporter will have to be maintained for as long as C2's lifespan, and there is unbounded room for bugs and inconsistency.

    Sounds great! When do we start?

  • Yeah so my C2 games run substantially better in Chrome than Aurora ^^;

  • lol I tried that too, but my secondary monitor was considerably smaller than my main, so eh. It "worked" but in the end just made it more difficult to navigate C2.

  • I'd create a tool or game in GM the same way I would in Construct. The only difference? I typed the code out in GM and used events in Construct.

    That said, why is one "programming" and the other not? The same techniques are used, the same math is used, if, else, or, and, loops, arrays, strings, functions, the list goes on. Some (a lot?) of this you'd even find in actual programming languages.

    I understand that actual programming languages are a whole other monster and 5,000 times more complex but I'd call that coding before programming.

    Saying there's no programming involved makes people think you clicked a few buttons and slammed your face on the keyboard and ended up with a game. I really hope I'm not the only one who thinks this, especially after spending years figuring this sh*t out ._.;

  • My how time flies.. Happy 1st :)

  • This is why I dont like how the front page says "no programming required". I think it should be "no coding required" as yes, event-based programming is often referred to as "visual programming". I also feel dumb crediting myself as a programmer when people then go to check out construct and see that there is apparently no programming involved ^^;

  • It helps to think in 45� intervals starting at the right

    0 Right

    45

    90 Down

    135

    180 Left

    225

    270 Up

    315

    But then again I made a few Metroidish engines with directional aiming so this has kind of been burned into my brain XD

    Anyway I'm sure some folks might find this useful.

  • Project black sun, dustforce, and dungeon defenders (cant say I see the attraction with that one)

    I really enjoyed PBS but it felt unfinished at times. It relied too heavily on "visual storytelling" which wasnt very good, but everything else was great.

    Dustforce is really cool but I feel it wouldve made a better action/adventure game. Striving for perfection just to progress isnt very fun.

    Dungeon defenders is meh. Another game that wouldve made a better action/adventure. Tower defense is boring.

    Definitely recommend the first two though!

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  • I might be interested as my current project is on hiatus. Im at work right now though so ill have to get back to you on that. What about graphics and audio?

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Tokinsom

Member since 6 Jun, 2010

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