I am working on making a ball move and bounce, I wanted to get something that looked realistic enough without going into lots of formulas and perfect simulation.
So far it looks good, but had to do some dirty hacks in the code to make it so. The worst part is detecting collisions at high speed, mostly with the ground. Is there anything else to do? The only thing that I can think of is having some sort of prediction before the collision occurs.
Anyway, here is the capx in case anyone wants to play with it, I will update it if I manage to improve it.
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