Sorry I should've mentioned the line that was causing the issue and such. I think I'll basically start a fresh project and test again.
It's line 21 btw, and I changed playerMsk: Value 'state2' Equal to 0 to (Equal to 1) that seem to work, but my "A" button still believe it's a jump state... anyhoo I'll keep trying, thx for looking at least.
~t