Lumik's Recent Forum Activity

  • Import as wav. Construct 2 will convert wav to ogg and aac.

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  • https://drive.google.com/file/d/0BzbX-wj9E7SrVHRBVlh0bDJLR28/view?usp=sharing

    Here is capx. I hope this is what you were trying to do.

  • make global variable (e.g. var1) with initial value 0.

    Family On destroy : Add 1 to var1

    var1 >= 3 : Add 5 to timer & Set var1 to 0

  • Read manual 25 points

    Read 20 manual entries 25 points

    Read 50 manual entries 50 points

    Read 100 manual entries 100 points

    That is 200 points total, and it doesn't take more than couple of hours even if you really read the entries and not just click through. And you can learn a lot while doing it. My mistake as a beginner was to read manual without being logged in.

  • I played about half way, before I stopped. I don't know how far I would have got if I really tried.

  • Nice and simple game. Fun for 5 minutes. Maybe you could add something more to the game to keep it interesting for longer time.

  • Thanks!

    I updated this to V0.02 today. The "pro" level is muxh easier now with slightly different game mechanism. I don't want to make learning curve too steep, and I can increase the difficulty in next levels.

    I also found a very critical bug in the first version. Sometimes it scrambled to a state that was impossible to solve. I'm very sorry about that. Nothing is more annoying than an impossible puzzle.

  • I just updated my game in Arcade yesterday, and it worked fine. Are you sure that exporting the project works? Check the modification time of your .zip file after exporting to make sure it's new.

  • https://www.scirra.com/arcade/puzzle-games/puzcro-1773

    This is a proof of concept version of a simple puzzle game. Target of the game is to organize coloured squares to groups of same color (as shown before suffling the squares). Click arrows to move squares in a row or a column, and click center area to rotate squares in the blue center area 180 degrees.

    There are only few squares on the screen and not many possible moves, but even if it looks easy, the harder "pro" skill level is guaranteed to make your brain hurt.

    Comments and ideas are very welcome.

    Things done:

    • Basic gameplay
    • Two skill levels

    Things to be done:

    • Better graphics
    • Animated moves
    • Music & improved sounds
    • Two more skill levels for those who seek more challenge
    • Statistics: fastest times, average of five solves in row, least moves
    • Color blind assist mode

    Do you think I have an idea worth developing here?

  • I like it how the styles of opponents are different and you have to adjust your own style to beat the opponents. But if you want to make really great boxing game, you should focus on opponent movements so that player really needs to read the movements to see best times to through a punch or dodge.

  • Thank you for positive comments. Maybe I will expand this game with more levels later, but now I'm working with new ideas. One is a puzzle game inspired by Rubik's cube. Another one is a touch-to-shoot game inspired by the legendary Duck Hunt.

  • I don't know if this helps, but I made small example project where I use X and Y positions of objects to calculate corresponding X and Y indexes for a 2D array. This way I didn't need to set any instance variables manually.

    https://drive.google.com/file/d/0BzbX-wj9E7SrdXZmSk1IWEdkZFk/view?usp=sharing

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Lumik

Member since 20 Apr, 2015

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