Edit: Aaaaand we're good. In case any other newbies out there are having my problem:
Under 'Runtime Properties' in Project Properties, setting Sampling to 'Point' instead of 'Linear' will fix this. We'll see what other problems/solutions this introduces down the road!
Hello all,
I'm trying to build a little pixel-art type game in a tiny window and running into a problem. When my sprite moves (currently have 8-direction movement in place), it sometimes looks blurry (ugly). I checked out the debugging window, and it looks like this is being caused by it stopping between pixels so Construct tries to mix everything together, creating mushy graphics.
<img src="http://i.imgur.com/h6Q68.png">
Is there any simple way to fix this? Off the top of my head, it seems like making movement only happen in whole-pixel (read: integer) increments will fix this, but I have no idea how to go about doing that. Also, I plan on replacing 8-direction movement to something controlled automatically, so I'd like something that isn't behavior-dependent, or at least is easy to apply to any movement behavior.
(And I promise, I'll replace Ness with something less stolen by the time I have something functional!)