MrMiller's Recent Forum Activity

  • Looks tasty.

  • Hey Mongoose,

    So how did you make out with this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This should be where to get CC 2.0

    scirra.com/forum/topic48884.html

  • That's very weird, Mongoose. I'm using 2.0.

    Can anyone else whose downloaded it tell us if they've experience this issue?

  • Here is the .cap: rapidshare.com/files/625898342/Save%20Load%20Test.zip

    Using Deadeyes ISO .cap, I'm trying to do a Save & Load Test using the Save & Load function. Here is what's happening:

    Layout 1

    In the first layout, the black rectangle loads a save when you click it, and when you click on the red rectangle it makes a save of the positions of the objects you drag and drop inside the layout and carries it over to the next layout. So in a way, this acts like a layout editor at runtime.

    Layout 2

    In this layout, anything you drag and drop is meant to be temporary, and when you go back to Layout 1 all the positions of the objects should be back where you originally left them in Layout 1. So essentially, this is trying to make Layout 2 a runtime... at runtime :-) but the problem is...

    -When I click on the blue rectangle to take me back to Layout 1, it goes back to Layout 1 but the objects retain the positions made in Layout 2. The positions in Layout 2 were only supposed to be temporary.

    -When I click on the black rectangle to load the save, it's supposed to start on Layout 1, but it jumps to Layout 2. The only thing that goes right is that it saves the correct positions, it's just that it puts them in the wrong layout! :-(

    Two more things

    Does anyone know what the file type of the save file is? I'm on XP and the file type doesn't show, it just says "file" under file type.

    AND...

    Does anyone know which plugins don't work with the Save & Load function? I haven't encountered any yet but I read that some plugins don't Save & Load.

  • Here you go: rapidshare.com/files/1918723111/PauseMenu.cap

    -You can move the 2 frame animated block around the screen with the arrow keys.

    -When you press spacebar, the block's animation stops and the arrow keys can no longer move the block around.

    -Once paused, the arrow keys will only control the pause menu.

    -Press spacebar again to exit back to gameplay.

    -There is XBOX 360 control support in there as well.

    Note: There is a tiny bug where if you stop on item 2 and exit, then try to pause again, you'll have to tap the pause key (spacebar) twice. This doesn't happen with the 360 controller. It's a minor thing that you'll probably figure out why it's doing that by examining the event codes. I'll look deeper into it when I get a chance.

    Note 2: The event code is a beast and there may be simpler ways to do this :-) Just giving you a fair warning.

  • I believe I have exactly what you need. Hold on for a few moments while I prepare and upload the .cap.

  • What always gets me is how people will pledge like $5 and go haywire if the project doesn't pan out. Either that, or they're quick to call it a "scam" which is so silly. Crowd-funding has opened up to the public what used to be closed, and that's the ability for the public to decide what gets released instead of the big corporations making all the decisions. But with that, we see a lot of the stupidity of the average consumer emerging (i.e. complaining after losing a tiny pledge, or not understanding how projects work).

    Some of the things I've seen get funding are so lame it really surprises me. Some things I've seen didn't even make sense, like, the projects weren't even explained enough to make sense. Yet, it somehow got hundreds of thousands of dollars or more. I've also seen great projects get little or nothing.

  • One more thought,

    It might not be a bad idea to just make it where you can close the game by pressing escape ('Esc'). From what I know of the games I've played, pressing escape is the default process for closing most PC games.

  • Robots look cool. Like the effects.

    End boss seems a little too hard.

    You need to make sure being able to close the game is more obvious. People won't tend to remember what's on the title screen. There's nothing wrong with having an application window with close functions because that menu won't show in full screen anyway.

  • The only thing I've found was this.

    edit: this is the method I am using with google to find such old entries:

    link

    Yep, that's it. I thought I posted a .cap and an .exe there... guess I was imagining that, lol. I don't even have that project anymore because it was on my old hard drive running Vista and the hard drive crashed before I could make one last backup :(

  • -Silver-

    My bad, I misunderstood <img src="smileys/smiley1.gif" border="0" align="middle" /> (Sad, that I use an XBox360 and didn't immediatly understand)

    MrMiller

    I see. I was active in 2010 but not as experienced as nowadays. I also might not have found a solution. However, it seems to only have happened to you? That might point to not being a bug but some issue under exact circumstances that occur rarely?

    One can't say much by just running an executable. Would you be so kind and point me to that thread? I'm just curious and would like to examine the .cap and the used sound files.

    Before I posted my previous reply I went to the old forum and tried to find the thread, but to no avail. I tried to login to my old account there and find it through another function, but it appears that the login function is disabled (makes sense of course since it is an inactive forum now).

    I imagine the .exe issue is just an anomaly. I seem to catch all the anomalies with things for some reason <img src="smileys/smiley7.gif" border="0" align="middle" />

MrMiller's avatar

MrMiller

Member since 4 May, 2010

None one is following MrMiller yet!

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies