MrMiller's Recent Forum Activity

  • Exports!

    Export to XNA. This would be a gamechanger since we'd be able to get our games on various MS platforms after some minor translation work in XNA after the export.

    I'd also love an export for Android, Iphone, Flash... I think exports in general would be game changers. But everyone is already making some kind of thing for Flash and mobile phones. I can only think of one other Construct-type game maker that exports to XNA, but it's hardly used in the Western world. It would attract a whole new userbase.

  • > Construct is the future, and the future is now.

    >

    it funny, you look so serious

    look like a Micro$oft conference

    Oh, you CAN see me, eh?!!! I was suspicious of this for a long time, but now with that post I know for sure you've been spying on me! And all this time I've been completely naked!

    Rest assured, I have contacted law enforcement amd they will be coming to get you very soon!

  • Construct is the future, and the future is now.

  • http://www.wix.com

    Flash, effects, everything you need. It's presentation functions are so quick and intuitive, I wish there was a plugin of it for Construct.

  • Hmmmm, this is weird... here are some new issues I'm encountering:

    -At the start of the layout I loaded two .wav files. I tried it loading each from separate Xaudio2 objects. I had one on channel 1, the other on channel 2. I also tried it loading both .wav files from the Xaudio2 object and also putting both files on the same channel... I used "play channel" to play the .wav's.

    ... the result in both situations... a very nasty, loud, garbled electronic sound from one of the files, and the other file playing normally. Very, very strange. It's basically a situation where I'm not able to play more than one sound file at a time.

    -I also attempted to load an MP3 at the start of layout, and then "play channel" to play the file. But, the file doesn't play. If I select "play music from file" it plays but causes the layout to pause. In fact, If I choose "play music from file" with .wav's it does the same thing. All of this happens even after loading the file at the start of the layout.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ^^^ I ignored those for some reason. I guess because my other sounds played without the hitch I thought it might've been some other issue. Thanks for the tip, I'm going to try those.

    I have a two-part question... the layout where I'm trying the talking audio doesn't last for long. It only lasts until there is a collision and that takes about 3 or 4 seconds, then it jumps back to the previous layout. This is done by design. My fear is that in layouts where I need a lot of dialog with some of it triggered by collisions (also by design), there may be more pausing hiccups.

    1. Do you think these actions you've pointed out will address that and keep the timing smooth without there being hiccups? I haven't done all the audio yet and I'd hate to do it all then have it cause a bunch of stops.

    2. Is there a way to load audio for the next layout? For example, I'm in Layout 1 and I want to start loading the audio for layout 2?

  • Would the "Load/Unload" Textures action be useful for this? Like:

    -Layout 2 has a bunch of objects/animations that need to be loaded, so...

    -I make Layout 1 a loading screen, set it for a number of seconds, make it countdown, and when it's finished I make the game jump to Layout 2?

  • I've been experimenting audio talking, and I noticed that each time an audio file plays, the entire layout pause for a bit and then the file plays.

    The files are very small. The smallest one I had was a 96kb .wav file, I've also done MP3's as well and just the one file alone made the layout pause.

    I had an idea, I have no idea if it will work:

    *What if I just had all of the audio files play at a zero volume level when starting the game up. Then when the game reaches the layout where music is supposed to play, it will fire up faster from cache (?)

    I don't know, just wondering...?

  • Hey Guyon,

    I should've mentioned this before... but my post that was in reference to .84 having trouble. My control commands work fine on .62, but on .84 in some layouts it's dead when I open the same project. I haven't downloaded any newer versions beyond .84. Sorry for the confusion there.

  • It opens but it doesn't work properly. I immediately notice that the 360 controller commands I've set don't respond in some situations in newer versions where it does in .62.

    As far as I know, there has been some updating to the 360 controller object since .62, and that may explain why the commands made in .62 aren't responding in newer versions.

  • I use .avi's.

    Thanks for the info. I guess it's a no-go for me though. Since I've built too much of the project in .62 and i'm trying to meet a deadline, I would never be able to go back and start over now. Darn. I wish there were another way to get rid of the timeline bar.

  • I'm trying to take a video clip and put it into one of my layouts, but I want to get rid of that timeline bar. So, it appears Python is my best option.

    My questions are:

    *What version of Python is compatible with Construct 0.99.62?

    *Is there a guide for installing Python into Construct?

    *Is there any code examples available in any Python resources that will show me how to code video into Construct?

MrMiller's avatar

MrMiller

Member since 4 May, 2010

None one is following MrMiller yet!

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies