You do know if you save as a project everything's already in separate files, in C2? So would it be enough to just be able to manage when those textures are loaded in to memory?
I hadn't checked C2 out since the first build I think, and I didn't do much with it at the time, so you'll have to forgive my ignorance on that.
I see that images are being saved to the "texture" folder. So, say I wanted to call up image files and I wanted seperate folders for seperate batches of images, like "Texture Folder 1" has images 1 through 25, and then I create "Texture Folder 2" and it has images 26 through 51. Would I be able in events to write a Loop-String that searches a specified folder and calls the images in that folder up into the game at runtime? Right now in CC, I can replace images at runtime with other images from folders using a Loop, and I can specify which folder(s) to call the images up from. I'm really hoping that functionality carries over to C2.