Hi there!
I've been having some troubles on exporting some games for both web and mobile web. The games are working quite fine on PC web browsers (IE, Chrome, Safari, Firefox). Although, when it comes to the mobile browsers, some weird stuff happens. First of all, the scale changes. But it's not the whole game scales, just the textures. If you place a button on the screen, it's collider stays wherever it should be, so you can click it, but without seeing it. It zooms like 3~4x on the upper left corner.
Capx Link: dropbox.com/s/dr8ogg979ak8wm0/_testing.capx?dl=0
On this .capx, I was able to reproduce this error. If you export it on the 800,600 resolution and open it on iPad 4's Safari (and some other ipads aswell), you can see that the bug happens. But exporting into some other resolutions (such as 880,660 or 720,540) doesn't have the same effect.
I've been trying on iPads 3/4/5, Nabi Dreamtab (Android 4.4.2) and Geeksphone KEON (Firefox OS 1.3).
Edit: I've been trying some of my old games and it has been happening in many of them (it wasn't happening before).
Steps to Reproduce Bug
Step 1
Export this project to HTML5 on 800x600 resolution.
Step 2
Open it on iPad 3/4/5 on Safari Browser.
Then, to see the difference
Step 1
Change the size of the project, layout and background image to either 720x540 or 880x660.
Step 2
Export the project to HTML5 again.
Step 3
Open it on iPad 3/4/5 on Safari Browser.
Observed Result
It seems to be bugging just some specific resolutions. It has happened to me on 800x600, 940x570 and 900x540.
Expected Result
It should open normally, even if it is bigger than the screen (you know, scrollbars).
Affected Browsers
On Mobile Browser:
Chrome: (YES)
Firefox: (NO)
Internet Explorer: (Didn't test)
Safari: (YES)
Operating System and Service Pack
Windows 7 Service Pack 1
Construct 2 Version ID
r202 (r200, r195 aswell)