Bustercube's Recent Forum Activity

  • Thanks for the help, I couldn't open the cap file it gives me a out of memory error.

  • lol, I knew someone would say that. I don't want to use the Physics behaivour because it interacts awkwerd with other objects, and I only want objects to fall down untill they hit another object and stack on it (Like Tetris). Sorry, Thanks for your reply though.

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  • I'm a newb to this, but from what I understand when you set up a Wiimote to run on a PC it acts like a mouse, so I would think it sends information to the driver and converts that into mouse function. But this is just a guess as I haven't done much research on it.

    So the programs you need would be a Wiimote Driver. You need a sensor bar also you can make one or buy a wireless one online, and to program it into construct I would assume all you need to do is add the "Keyboard and Mouse" behaivour, find out what buttons on the wiimote equal what mouse buttons, and put in the mouse button down/click events.

    Again this is just an assumption, so if I'm wrong sorry.

    EDIT: I feel like an idiot, Did you mean you want your game to use motion control? if so then what I said won't help, sorry. Somewhere on these boards i saw a thread about a Wiimote plugin maybe if you search "Wiimote" you will find it.

  • Hello everyone. First I would like to say how awsome Construct is, and how thankful I am for all of you guys for creating it. Ok on to my question I'm makeing a simple game and I'm having a problem.

    I can't figure out how to make objects fall and stack up. Example: I click a block and drag it to the top of the screen, once I release it should fall down untill it hits another object. I tried to find an if statment in the events but I havent found one.

    Simple Idea in psudeocode (Sort of)

    Start

    IF "Block1" NOT collision = true

    Block1.z = -1

    ENDIF

    I don't know if that makes sense to you or not, but if you don't understand I'll try to explain more.

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Bustercube

Member since 22 Mar, 2010

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