Hello.
I am trying to select a 2D game authoring tool for me and my team. So far, I've narrowed my options to: Torque 2D, Multimedia Fusion 2, Construct and Game Maker.
The fact is that I personally like Construct. I find it easy, fast and quite filled with functionalities (shaders, lots of behaviors and so on).
I have also tested the other tools. I found them to be less intuitive than Construct ... Yet, the main issue for us is the stability of the final product.
We had some horrible experiences in the past with a game engine that had major issues regarding memory leaks, variables scope, Vista compatibility, loading times, hang-ups, screen freezes and even sprite visibility losses. We are now trying to avoid that kind of experience in our future projects.
All being said, I am interested to find out answers to these questions:
1. Does Construct have any memory leak issues?
2. The loading times of different levels are similar over time? (the same level loads in about the same time each time?)
3. In its current state, does Construct have any known game breaking bugs?
4. While checking the RTS behavior (of which I am very fond) I discovered that some of the sprites - when they reach the target destination - do not stop moving; instead, they start rotating around it at great speed. This is quite unacceptable if it happens on a public release. Are there any more of this type of bugs?
5. How fast bugs are solved? I have to ask this, as some game engines are updated quite fast, and others are updated once a year or even less. We cannot wait for an entire year for a minor bug fix.
6. In its current state, do you think that Construct is capable to create a commercial ready game? (multiple rooms, multiple levels, lots of sprites, sound, music, effects, multiple resolutions, many hours of game without crashes or glitches)?
As I said before, I personally think that Construct is the most intuitive and easy to use, but the other guys are really worried about stability.
Thanks.