theBeaz's Recent Forum Activity

  • No don't get upset! This was an excellent post and provides even more wonderful information for myself and others! Thanks again, guys!

  • Ah, I had looked there and was looking for something "vector-y"... Get X component of motion did it.

    Thank you!

  • Deadeye (or anyone who can answer) - In your demo .cap, you used the following code:

    abs(Player[Platform].VectorX)[/code:3p6e0znj]
    
    I know that is "The absolute value of 'VextorX' for the 'Platform' attribute of the 'Player' object" (I may be fudging some official terminology here). My question is: How can you see the available values to measure? I.E. - Where did you find the "VectorX" piece? I see this particular one happens to be mentioned [url=http://sourceforge.net/apps/mediawiki/construct/index.php?title=Platform_Behavior]here[/url], but what about the many other hidden values? I don't see them in the debugger or listed elsewhere.
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  • I'm just glad that you guys are all patient with me (and people like me). I've been dreaming of a program like Construct for a long time... and it comes along right as I'm starting to learn Python. I'm so excited about the future of this application and will do everything I can to support it!

  • Yes, I've now downloaded .99.82 and it works fine in that, however it was broken in .99.62. Note that 99.62 is the current "official download" that newbies like myself are acquiring

    As the issue is fixed in the newer (albeit unstable) version, I'll mark this thread "[Solved]" and post a link to the .99.82 download thread.

  • Well, I had another post talking about issues with collision masks because I was going to do just that (for the platforms). Now that I'm using x.x.82 Unstable I can properly edit masks now (without exporting).

    Thank you for the new code! This is a major improvement from what I had before. I've been teaching myself Python for the last few weeks (first programming language), so I'm still getting used to the actual scripting. I'm not aware of the many functions available in the Construct code... yet!

    Thanks again for your help.

  • Ok, so I believe I see what could fix this... as this should be an issue for anyone running Vista and Windows 7. Is there any way to get the "Launch Explorer" function to open a path inside the current user's My Documents? This would fix all permissions issues.

  • edit: Thought I had it figured out. Running as Administrator in Windows 7 gets files to appear in Launch Explorer mode, but it is still very quirky. Will fully test and get back with you...

    Still would like to figure out why the picture editor method isn't working though.

  • I have read that... and am looking closely. The button is doing nothing.

    Even as a test I have opened the picture editor, clicked the Collision Mask button, erased the top portion of the image, then clicked it again... nope. It deletes that actual image itself

  • Solution Edit:

    Solution is to upgrade to 0.99.82 or higher, the bug has been fixed.

    I have read up on the forums and seen videos that show 2 new ways to edit collision masks... yet neither is working for me.

    Method #1:

    1) Select sprite.

    2) Go to Animator tab

    3) Right click, launch explorer.

    4) I am taken to C:\Program Files (x86)\Scirra\Construct\Images

    5) There is only a blank "stub.txt" here.

    Method #2:

    1) Open picture editor.

    2) Click Collision Mask button.

    3) ... and nothing happens.

    Is the current build broken in these areas or have I setup something wrong? I'm an IT engineer so feel free to get technical if I need to fix something...

  • I want to apologize in advance for all of my "HELP!" posts. I promise I'm looking all over for my answers... I'm either not grasping some concepts or I got stuck on a bad build (in regards this post).

    Question 1:

    Anyway, I'm using the "Platform" behavior with a custom animation set (running in addition to walking). I have create an event to set the "Running" animation when Shift is held down. Well, it switches to the first frame and freezes. My character will just glide around in Frame 1. However if I jump while holding Shift, it loops through the frames... until I land then it's back to frame one. How can I fix this?

    Here is my cap file: http://dl.dropbox.com/u/415838/contruct ... Scroll.cap

    Question 2:

    In my above example, my Running animation has no tag (only Stopped, Jumping, Walking, Falling). Is there a way to create custom tags?

  • <img src="http://goonhaven.org/img/construct/monsterdensity.jpg">

    I didn't notice the repeat loop, but even then I didn't know how to make sub-events. After searching for repeat and playing around a bit... it looks like I got it figured out.

    This particular article with pictures was helpful as well... thanks!

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theBeaz

Member since 16 Feb, 2010

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