tiago_caterluci's Recent Forum Activity

  • Running some tests here, I realized that the matrix used to save whether the dialogs have already been executed or not, cannot be linked to LocalStorage, from what I understood it must be saved in a separate matrix and then moved to the matrix linked to LocalStorage, doing this way when exporting to Windows format it worked

  • I don't know if this is what you needed, thanks for trying to help, in the game tests it worked perfectly, but after exporting it doesn't work

  • When this local storage option is active, it starts to work correctly when exporting to Windows. Can anyone explain?

  • Hello, I thank you in advance for trying to help me, my problem is the following: The game is saving normally, when executed in construct, however if I export the game to Windows format, when executing the game it does not save the information in the matriz, for example: There is a dialogue in the game that should only happen once, I am saving in a matriz the information that the dialogue has already been executed, and when it goes through the same situation the game checks if the information is in the matriz, if it is not it executes the dialogue, if it is it does not execute. It happens that when testing the game in construct it works perfectly, however when exporting to Windows format and executing independently it does not work, can someone help me?

  • I did this yesterday and managed to discover the defect, there were some objects from the OrderZ family that were on another layer and this was confusing the code, thank you or reply

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  • Can anyone help me please, the objects are disappearing at the bottom of the scene, it's a game project in top down view. What happens is that when I'm walking with the character normally and when he arrives at a certain part of the scene he disappears, including all the objects that are from a certain line down disappear, it seems to me that it has something to do with the Z order, that's it. Happened to someone?

  • The problem was making the enemy instances act independently and separately, after looking a lot here on the forum and not finding anything explaining how to do it, luckily I found a tutorial explaining how to create containers, which I, being new to construct, didn't know. , this solved the problem, now the instances work independently, just group the objects that are part of the instance that you want to have separate behaviors

    Example:

  • It was so simple, why didn't anyone help me if the answer was containers?

    Good thing I found out on my own

  • Hi thanks for replying, the destroyed object is right, in case I want to destroy Felipe_Solido when the animation Idle_Morrer finished and this is not working

  • Why the destroy command doesn't work at the end of an animation?

    This is not working

  • What is the best way to make the enemy attack the player, in an 8-way top down game

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tiago_caterluci

Member since 15 Mar, 2024

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