Somebody's Recent Forum Activity

  • Ashley - I can understand a temp folder and the files being in use there... BUT - if I have a set of images in the same folder as C2, load them into an animation, then close C2 and later open it again. And THEN as you try to overwrite the files it says they are in use... Does this mean C2 actually somehow stores the paths and filenames of all the imported frames?

  • This might be a good place to mirror a little feature idea back from the CC days that even had a little illustration:

    <img src="http://i244.photobucket.com/albums/gg36/some9000/SidewaysMovement.png" border="0" />

    How about a "default angle" for all the new sprites? For example facing up seems super-intuitive to most human beings, since, you know, we are kinda vertical. So a way to set where the initial angle faces would be really useful. It could be a project-wide setting which you set at project creation, for example. Set it to "up" and suddenly that shmup isn't an exercise in frustrating clockwise turns, but just awesome fun and games.

  • If the main thing is to count to one second the easiest way would be to Always add dt (this is a system variable name) to your global var and when it's equal or greater than 1 a second has passed.

    dt is the time that has passed between ticks. So in theory if your game runs at 60fps it's going to be: 1/60 = 0.016666, thus on first tick it's the same, then your global variable becomes 0.033, then 0.05, etc. up to 1.

  • Try this:

    <img src="http://images.devs-on.net/Image/2A0p8kzsW5aZ0EG-Region.png" border="0" />

  • Hmm, if I may add something - C2 keeps the files hostage even between sessions - you can close C2 (saving as a single file so your images should be contained in there). Then you open C2 later, try to export your image files and still get "files in use" the message from the other app. One would assume the files were imported and that's it?

    This seems super-ridiculous and is quite annoying when you have to close C2 every time you make a little edit to your animation sequence and want to re-import.

  • I guess like Tom said this has been a learning experience so we can expect better security measures and such in the future.

    A simple one that has been mentioned would be to have rep limits for voting, etc. This way asking friends and such to register and vote would have little effect.

    Anyhow, hopefully we get another compo soon.

  • I sure do hope this happens, functions are the bread and butter of more complex projects and every bit of performance counts.

  • That's the way it's meant to be - like I said - above are the project resources and below is what's on the layout. If you want to get rid of those objects, delete them on the top list.

  • Hmm, the way you have done it the only option I see is to have a bunch of events under the shooting bit which basically go like "If animation is bottom left, set bullet angle to 45".

    But the whole setup seems wrong, you'd want to add animation angles and have the system select them, instead of arrow key combinations. Then you could just read the angle from the sprite.

  • Very neat graphically, the super-slow dust effect when you hit an asteroid is especially adorable.

    As for the rest - it feels a little sterile, small things like minor animation or just a sine movement on the astronaut would liven it up a lot. Also I missed some sort of interaction between bullets and aliens greatly. The slow-motion particles show a great example here, I think... you could have something explode on the aliens and then they could slowly drift out into space while rotating, or something like that. There's great potential here.

    But overall, one of the better entries, keep it up.

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  • Yeah, it's about time someone replaces the stagnated World Wide Web consortium!

    Oh, game? Seriously neat presentation, although the gameplay wasn't my cup of tea (or perhaps just lacked easing into).

  • You mention the Objects Panel. Let me leave this here:

    <img src="http://images.devs-on.net/Image/xzro18tiSP5BIPs-Construct2Layout.png" border="0" />

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Somebody

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