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  • Well, you can place your to-be-touched objects on a specific layer and add a "...is on layer" condition to your touch check.

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  • Will try to provide one - for now I made an extra event that iterates and re-adds the additive blending.

  • To make it clearer why I would need to split a sprite into half - it's for this project:

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    - would enable having way more variety in the parts.

    As we can see the parts are rather overlaid, would a blend mode help to hide just half of the active sprite? I suspect not really... but then I'm no pro at blend modes.

  • I'm sorry newt I might be misunderstanding something, but the base idea - showing just a part of the sprite, but without shaders - is that possible? As a behaviour?

    If it comes from the hot spot that might actually be a bonus.

  • Hmm, but if we were to assume it's hard-coded to top left?

  • Hi, all, especially Behaviour makers - I was wondering if a crop behaviour would be possible, i.e. is it possible to control the very basics of object drawing by kinda shifting the drawing rectangle, like this:

    [attachment=0:1j08gg3t][/attachment:1j08gg3t]

    I have my own use for something like this, but it would certainly be useful for all sorts of loading bars, liquids filling and such.

  • Well, if you have more than one value per imaginary row then it's a x,y array.

    So in your case it's like:

    __0, 1

    0: A,B

    1: A,B

    2: A,B

    etc.

  • Somebody Thing is, C2 is developed and advertised as a full featured and professional game engine for creating advanced games that run on nearly every platform.. If it was meant just for prototyping and small tacky html5 games then no one would be complaining...or buying it afaic. Doesn't really live up to those claims either way -w-

    Well, if I watch that promotional video on the main page and read the brief I get a certain picture...

    Certainly that "Build Once. Publish Everywhere." line might be perceived as somewhat "optimistic" at best, but other than that - you CAN make advanced games as they say, and it is quite powerful.

    In the end it has a very reasonable free version to see if it fits.

  • Ok, found some docs on Array saving and managed to save the data, but when I try to load it like this nothing happens:

    [attachment=0:2coptqc3][/attachment:2coptqc3]

    On the bottom is a file chooser plugin - on change it should load the array in JSON format, but nothing happens? What could be the solution?

  • I'll have to agree with the "Against C3" people - as already mentioned there's a mountain of excellent tools, probably spearheaded by Unity and Unreal engine for "serious" development. C2 provides excellent tools for fast prototyping and making products that fit its target platform - HTML5.

    All the people asking for 3D and built-in isometric engines and what not so very often honestly feels a little ridiculous - if you need that just switch to a different engine. C2 has been very open about what's possible and what's the expected output.

    As for performance - mobile devices have basically already reached the pinnacle of resolution - there's no point to go beyond 300 dpi, the human eye simply won't see the difference. So you won't have to go beyond Full HD in the next year or next 20 years - the human eyes won't magically improve (well, probably). Devices currently coming out easily work with that resolution at a decent pace and they won't slow down - which means that as the time goes on your limits will stay the same, but device power and support will only improve enabling A LOT more to be achieved. Not to mention desktop PCs which are already beasts and will, obviously, also continue to improve.

    I for one hope that C2 continues improving, gaining new useful functions and as time goes by HTML5 export to mobile platforms improves as well to eventually reach that desired "One click" stage.

    What I want in C2 for 2015 is simple - random values in object parameters - so, for example, you put random(360) in angle inside the editor and every time the object is spawned it has a random angle - would make event lists so much cleaner.

  • Top kek, newt

  • If it's a limited range then something like choose("a","b","c") would probably work well.

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Somebody

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