I'll think about it, might help people learn it quicker.
My initial plan for it was to basically make sketches "ready for use" - as I have a good bunch of sketches of different tech and I was initially going to build everything in 3D and then render it out. This turned out being time consuming and cumbersome and, as is often the case, when building something separately changes in look and feel tend to crop up. So StuffGEN was built to help with that - you have an idea, either keep it in your head or better yet sketch it out:
Well, this is cute, but no game asset, so I can just go into StuffGEN and create a clean, precise game-ready asset in a couple of minutes:
It's a little rough because of graphics card shenanigans, but resize it to game size and it's good to go.
And should I need to tweak something (make, for example, a 2nd ship with different weapons) it's easy as pie. Soon there should be a feature that lets you select all elements of the same color so changing color schemes will be a snap.
Need an evil twin for our craft? POW!