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  • That is really bad solution for several reasons. Do look into lerp (just check the space shooter example project).

  • brunopalermo - very elegant way of doing a size check with the modulus, I like it. Gotta write it down to remember.

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  • Glad to bring some color into your world

  • I meant styles - I never use them so don't pay attention to what they are called:

    [attachment=0:4h925mrv][/attachment:4h925mrv]

    You could try changing these around and see if you get the nice tabs back (the choice shown sure has them).

  • If you have only two choices then having two variables isn't necessary - just have a Weapon = 1 and do something like Weapon = abs(Weapon -1) on switch. This produces 0 1 0 1 0 1, etc on every activation. Or, simpler in a way - Have it as 1 and do Weapon * -1 on switch. Then compare <0 - one weapon >0 another weapon.

  • If I'm not mistaken these are the tabs that come with the visual style you have chosen - previously they were always the base one, ignoring the style or something like that, so that was considered a bug and fixed in r193: "Editor should be better at remembering the selected theme's tab style after restarting"

    Or perhaps this is a side effect of that fix.

  • I have had this with Dropbox as well. It's stable on Windows 7, but on windows 8.1 it fairly regularly just hangs when an autosave should happen.

    Edit: And, should the sync cycles match up I have gotten tiny unusable files (like 22K instead of 1.9Mb), etc. Thankfully there's lots of backups or I'd be strangling the computer (as a poor stand-in for whatever is causing this). Let me attach one of these beasts, which actually makes C2 crash as well.

  • Problem Description

    I have a clean, artifact-less sprite with a pure red color. Shifting hue with the HLS shader shows a clean, usable result in the editor:

    [attachment=1:1zf42kax][/attachment:1zf42kax]

    But terrible artifacts at runtime:

    [attachment=0:1zf42kax][/attachment:1zf42kax]

    Attach a Capx

    [attachment=2:1zf42kax][/attachment:1zf42kax]

    Description of Capx

    Uses the HLS shader to shift HUE of a red sprite by 75% or more.

    Steps to Reproduce Bug

    Just run the capx. From what I hear other users get that as well.

    Observed Result

    At runtime terrible artifacts appear.

    Expected Result

    Clean, usable result, just like the editor.

    Affected Browsers

    • Chrome: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7, 64 bit - SP1

    NVIDIA GeForce GT 640/PCIe/SSE2 (Shader language 4.50 NVIDIA)

    Latest driver - 347.09

    Construct 2 Version ID

    r193

  • In general I suspect when an idea goes "Like... ...but annoying" quite few people would enjoy it.

  • Depends very much on what you are aiming for - if you want 3D, for example, you go for Unity or Unreal or make your own. If you want to make a proper app you code from scratch. If it's 2D games - C2 is a good choice.

  • Yeah, the group approach is also good because it teaches you good form according to the Manual - you can disable entire sections of the game if they aren't used thus improving performance.

  • It's not a problem per se - he's just using a newer (beta) version. You can grab the latest here: https://www.scirra.com/construct2/releases

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Somebody

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