spongehammer - it's on the list... I'm still learning, but skew per se should be easy enough. The trouble is most of the documentation for this stuff seems to be basically the sort of thing that goes "Pfwah, who doesn't know how to vec4 the rgb element with the a value of the background sampler and then mix that via a texture2D command with the separate tex parts, just don't forget that everything here is premultiplied". And I'm like... ...what?
So I have figured out simple things, like moving some pixels around and working with separate things, like color OR alpha. The moment we get to mixing different things I'm at a loss. So for now it's simple little things while trying to keep them as lean as possible.