McGuigew's Recent Forum Activity

  • BTW I have another question ! While I am searching for evidence on the body, I don't want my touch input to make the character move behind the Cadavre image, is it possible for a sprite to block touch input for other sprites situated on a layer under the first one?

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  • Yeah, also, I am not crazy and Cadavre was in the viewport, I just happened to move it to try something else... the real problem was the animation. Cheers!

  • Waow, LOL

    First, thanks so much! Yeah, for your last point, that was my attemps to make Cadavre appear ahah, you know after half an hour on a problem, you start trying stuf...

  • that all appear when you go to the body using the keyboard and then press the action button which at the bottom center of the screen (click on the character basically)

  • Here you go :

    http://www.mediafire.com/download/byorf ... /Test.capx

    The sprite not showing is 'Cadavre'. So I should see the girl, and her hat next to her, then drag the hat away and discover the note. The hat and the note are fine but the girl won't show up!

  • Hi,

    I have a problem with a sprite that won't show up... it is supposed to be created on a non moving layer with two other objects. The two other (small) object show up but the big sprite (320x320) which is exactly the size of the screen) doesn't. Looks like a bug to me, but is there anything special going on with bigger sprites ? Weird because I have other huge sprites (black fade in screens) that show up when I test them.

  • Hi,

    ramones, thank you so much, that works perfectly. I am not finished with the cutscene yet but I'll post a link once it's done so that you can see the results

  • OK guys thanks very much I'll try that tonight and let you know, cheers!

  • I'm so stupid, I actually know that. Thanks ramones , let's move on to the next problem ahahah I just did what you told me and now the character won't move at all...

  • Hi there,

    I made a cutscene using a globale variable and several steps, here is a screenshot :

    I don't understand why but the first step (variable = 0) works, then the character is mirrored and after that she is supposed to simply go on and walk but she stops every second and is mirrored again. Everything is fine, I made no mistake, I must be ignoring something about C2 logic ?

  • If anyone is still reading this: I have found that the c2runtime.js in html5 export by C2 contains the expression "screen.orientation.lock". It appears many times and I am really not a good coder so if anyone has an idea...

  • Basically what I coded was : if alpha superior to 70 and inferior to 95, make a red square visible... this should work. Also, I have a text in the middle of the screen showing alpha, beta and, gamma, all emulated values show in the google emulator, nothing on the watch...

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McGuigew

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