cesisco's Recent Forum Activity

  • oooh...purdy.

    Thanks harrio... but i had to search the meaning of "Purdy" in google <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hi, i changed my mind, and i decided to start a new game based in this Character/World "ZED-3600", i already started, and that game will be a Platformer/Puzzle with a lot of game mechanics, some of them are included in this version.

    This version is more like an exercise to create random levels, and i think i will include this kind of levels in the main game just to give the player an opportunity to find extra items and points, like those levels in Mario to gain Powerups, etc.

    The " Main Menu" music is a little theme i made , but i think i will just use that in the trailer of something like that, not in the game.

    ZED-3600

    Best in Chrome <img src="smileys/smiley2.gif" border="0" align="middle">

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  • Hi, if i understand your issue..you could change the snap settings to 16, since the snap take in count the center of the sprite and not the edge.

  • UPDATE

    EDIT-14-03-2013

    Hi, here is a playable demo, just to show some environments and some basic game mechanics, this is not a level.I have a few doubts about which direction the game will take, maybe more puzzle oriented with shorter levels, or a classic platformer.I already have a few short levels with a lot of challenging puzzles involving these mechanics(and a few more)and i think this is the way to go.

    This game will require a lot of work(in my spare time) to develop, should i give it a try? I'll appreciate some feedback about the demo.

    Tks

    DEMO ZED-3600

    <img src="http://www.cesisco.com/promopics/zed/zed_3.png" border="0">

  • I think you should work the scroll system to make it smoother, try to use lerp.

  • I hope this could be solved soon and it is not a conspiracy, because games running at 60 FPS with well designed icons in Home Screen would be as appelative as iOS native games.

  • Thanks Ashley i added ogg and forgot m4a. shame.I never thought it was the mime type because i couldn't ear the sound in iPad as well in space blaster www/scirra/labs/sbmobileweb3/

  • Ashley Arima Pode I tried this change "<meta name="apple-mobile-web-app-capable" content="no" />" and my game runs at 60 fps from Home screen but of course this is not a webapp, more like a shortcut.

  • Please someone who have an iPad with iOS 6 just tell me if the sound works when a game hosted in a website or not.All the audio play well when i preview on LAN but the same game when exported doesn't work anymore even space blaster.I have all the settings on, from volume to sound effects in iPad.I would be grateful because i am digging into this all day.

    Thanks.

  • Safari mobile sound doesn't work when a game is hosted in my website, but it works well in Preview on LAN with the initial touch event trick.Someone have the same issue?I have the same problem with all the games i tested including Space blaster touch.

    By the way here's a pdf i found, it can be useful for someone

    tks

    Overcoming iOS HTML5 audio limitations

  • Arima, do you still want to dig into my capx, or you will test with your own game?

    tks

  • Arima here's the game link if you like to test in home screen

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cesisco

Member since 2 Feb, 2010

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