no. i am pretty sure my layout was big because, i use for the background a "map" and that was the first time when i sad myself: i need to scroll around
anyway right now i am using the camera plugin and i am very pleased.
its strange because i tried them and did not work first time.. now are working
You don't even need an invisible sprite if you don't want to use one. Just add/subtract from a couple of global variables and scroll to those values.
and how to scroll?
I see. I think I use the plugin because is really easy. I only wanted to know if there is some other methods
Is there a way to move the "camera" using keys for example? I have a map bigger than the layout and I want to move the camera free. The game is a "strategy" and I cannot use the "following object" feature
I found this plugin:
but I want to know if there is another way..
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Done!
Thanks a lot..
i cant make it. i created 8 angles for the "Move" animation.
My first idea (before i discovered the Add Angle) was to set myself what animation/angle to show when the character is moving. The problem is that he still rotates when changing the direction..
here is the .cap file:
http://www.mediafire.com/?ow2onmmwyhy
Thanks. And how do I remove that little "rotation" effect when changing the direction. I tried the "Rotate object" set to now but nothing happens.
wow. thanks for the tool
I have a sprite with 8 animations for movement in 8 directions, but when I move it (with the mouse using RTSbehavior or with the keys) my picture will automatically rotate. I just want to stay in the position I made it.
How to do that?
sad. well, this means i have to use something else. thanks
where can I find a tutorial/sample on how to use a big picture from where I can extract parts of it to render them on screen.
I have for example a character and all his animation is in one image file. Also I have one image with differit ground textures and I want to use only some of them.
Thanks
Member since 1 Feb, 2010