Mr Wolf's Recent Forum Activity

  • I don't think you're missing anything. I have this same problem quite often.

  • sooo ... when is this going to become a plug in? =P

    Great tutorial by the way. I haven't read through it in detail but the proof speaks for itself!

    It is Python. It cannot be made into a plugin like this.

  • > That's Direct2D (based on DX10/DX11) - Construct draws with Direct3D 9, which is even more code...

    >

    How hard would it be to move to Direct X 11?

    Most people do not have DirectX 11 graphics cards. Also, they do not have DirectX 10 or 11 for Windows XP.

    Note: It is possible to run DirectX 10 on XP, but it isn't official or supported.

  • It's not the OS.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • [Quote = "Ashley"] [size = 200] [URL = http://sourceforge.net/projects/constru ... / Construct % 200.99.84/Construct09984setup.exe/download] download build 0.99.84 ( instability) [/ URL] [/ size]

    [size = 85] This is a instability [/ i] building. You can download the construction, trying to come out, test and report errors. If you have items you want to work not in the wrong way may be given, insist on a stable basis.

    link to previous version (0.99.83) Update log [/ URL] [/ size]

    intermediate carry forward in time to progress. To R0J0hound who submitted a number of amendments to this version (I hope they work;) Thank you). I do not know David, built on the platform, including amendments - some confusion, to submit their code base, but I am rebuilding platform anyway, so let me know if anythings better (or worse?).

    [Size = 150] Updated log [/ size]

    acts [/ b]

    • [edit] the behavior of the ball: Adjust rebound / move out, when the depression algorithm. This is different, do not know better, but it may solve some problems, there have been.

    And edit [/ b]

    • [fix] layout editor tool tip layer object is no longer cut the last letter of the name

    right [/ B]

    • [fix] Crispify coloring is back (do not know where go!)

    and Installation [/ b]

    • [Change] Skip VC2005's Redist and DirectX settings if / silent or open / verysilent sign installation should be allowed to more easily deploy, where the network during the installation process should not this way (the machine still need to VC2005 of DirectX Redist and prompt updates to August 2008 - This is the installation directory to save the settings in the building, you can deploy them in a different way)

    and Plugins [/ b]

    • [fix] some machines in the Xbox 360 controller object will not load at startup. Maybe the same problem fixed bone movement
    • [fix] XX or array to compare the amount of collapse may be

    [answer] the Python [/ b]

    • [fix] the name of the script editor is now running a better match (R0J0hound)
    • [ repair] crash from Python access (R0J0hound private variables)
    • [change] 'global' system of expression to 'globalvar', because 'global' is a reserved keyword in Python, allowing access to the global variable name and index (R0J0hound)

    and run [/ b]

    • [fix] the collapse of drawing non-SSE2 processors Wizard (R0J0hound)
    • [fix] Sprite rotation is not correct to set up a corner of the filter (R0J0hound)
    • [fix] issue and the value is not lost sudden loss of investment should be fixed [/ quote]

    ah. It is good. All right.

  • 15 MB is nothing. It has to be beyond ancient to have that little (meaning 16 MB). Almost everyone, and most "old" computers can easily spare 64-128 MB guaranteed. Since it sounds like you'll be far below 64 MB, you don't need to worry about it. If you want to go with 128, you should have no problems either.

    Also, "new" GPUs...well, have at least 1 GB...

    Finally, do some research for statistics on this. The Steam Hardware Survey might have VRAM stats, but those will be skewed much more towards computers with dedicated GPUs (which most people don't have). Most people have integrated GPUs which share system memory.

    Edit: Remember, GPUs with only 16 MB of VRAM (shared or dedicated), might not even be able to run your game anyway. You should be more concerned with GPU optimization as it's so easy to make it too hard to run.

  • I think an array could easily be opened and edited. You just can't use notepad and expect it to be readable. I'm sure there are programs though or at least it'd be easy to make one if the method of storage is Construct specific.

  • Still, even if Scidave can do it, I'd like to know if this isn't more suited to a C++ plugin or something else. I wouldn't want to use Python for something it isn't suited for.

  • > Actually, this generation has less exclusives..

    > as speaking on Fighting Game genre which is more exclusive then it ever was. That's what I meant by "some types".

    If you mean what I think you mean, then that is more of a controller difference. RTS games tend to be easier with keyboard/mouse while fighting games are better with a controller.

    Edit: It's funny though because PCs and Xbox 360s (PS3 too I'd assume as PS2 could do it) can use both keyboards/mice AND controllers. They're still more set up for their traditional input type, but they do have the support...

  • Actually, this generation has less exclusives. More games are multiplatform. Also, MS will pay for exclusives, while Sony and Nintendo refuse to. There's no reason for them to not be multiplatform if they won't get paid. There's one other thing too. The Xbox 360 is basically a streamlined gaming PC. It's almost not a port between the two. PS3 on the other hand is MUCH harder to develop for (multiplatform, let alone porting later). Wii, well, isn't as powerful anyway so "ports" are completely different games.

  • I guess MS totally fooled all the game developers and hardware creators who make almost everything with DX in mind, huh. They must totally not know their computer stuff.

    If everything was made for OpenGL, everyone would use OpenGL. Also, OpenGL doesn't change as quickly as DirectX does. DX is controlled by a company. It's the standard.

    Note: Remember that it is better to have a standard with this kind of thing at all. MS is good at keeping the standard going. How often does OpenGL change things or advertise or whatever? (serious question)

  • Just remember there will be someone who is able to hack your beta. It won't be hack-proof.

Mr Wolf's avatar

Mr Wolf

Member since 31 Jan, 2010

None one is following Mr Wolf yet!

Trophy Case

  • 14-Year Club

Progress

14/44
How to earn trophies