Some feedback I got from a player,
"When shooting through a lot of destructible blocks, whatever's generating the sound effects seems to get overloaded and just makes the sound cut out. This only happens for this game on my computer. It gets fixed upon restarting the game, but it occurs again pretty quickly on any level with a lot of destructible objects."
I had a look and I can't seem to find an in-built way to set a limit to the number of voices played through a tag. Is there a way to set a soft limit to just kill voices until there's space instead of overloading the system like this?