andreyin's Recent Forum Activity

  • You should ask http://nwjs.io/ really.

  • Hi everyone,

    I'm pretty new to Android/iOS exports using Cordova and Intel XDK. Could anyone more experienced answer me a couple of questions?

    I've tried both Phonegap and Intel XDK exports using Crosswalk, but my game is running a bit slow on both. However I've also tried Cocoon.io and it runs great with Canvas+. I looked around and apparently there are "plugins" I can use with both Phonegap and Intel XDK that would make my game a bit faster, but I'm really confused as to if they really help and/or can be implemented with C2 games and such.

    My question is - is it possible to have my game run as fast as it runs with Cocoon.io with Phonegap or Intel XDK? If so what should I be doing?

    My other question is what the hell is Canvas+? Is it proprietary to Cocoon.io/Cocoon.js? Or is there the same option for Phonegap/Intel XDK?

    Thanks, I'm really new to this and I've been searching around the forum but most posts aren't helpful or just tell the person who asked to search in the forum (lol).

  • It also works if you turn "unbounded scrolling" off in the project properties.

  • Bump!

    I'm once again taking freelance work. I'm open to both C2 eventsheet programming and pixel art positions.

    If interested please contact me at so I can send you my rates.

    Here's some of my latest work:

  • This plugin does it:

  • I actually try to find the music/composer first, then listen to them while working on my games.. This way I build my entire game to fit that mood, and it's less trouble to find it later.

    For instance, I listened to this song all the time when working on this game:

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  • Weird, I typed a post but I think I forgot to press "submit" lol

    Thanks, this code worked perfectly! I'm trying to mess aroung more with it so I can add these 3 colors in the object properties. This way I could maybe even change it during the runtime probably? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Edit:

    I got it to work, but I couldn't understand how to make the same action accept 3 parameters.. I tried to take a look at the canvas plugin so I could use it as example but it just blew my mind hahaha.

    Here's the edited plugin with custom bg gradient color for the BG, and an action that changes the color in the runtime if anyone wants to use it.

    OLD!!

    Thanks for the help!

    Edit 2:

    Found out how to do it, it works fine in my PC but I think it will run extremely laggy on lower-end PCs. Still, it looks great! This is the new version:

    NEW!! - https://dl.dropboxusercontent.com/u/238 ... nt_new.zip

    It includes the original capx, modified to put a random color every second.

    Example:

    https://dl.dropboxusercontent.com/u/238 ... index.html

  • That's what I heard too, after they accept you as a dev apparently you have to log onto their dev forum and there will be a C2 plugin there. At least it's what I heard, I'm not a licensed Nintendo dev either since they won't accept people from Brazil to be one. ):

  • I opened the runtime.js up to try and mess with it myself and I found this part

    Is it supposed to be missing a ; at the end? I don't understand javascript much..

    The perfect thing for me would be if you could draw a gradient rectangle like this behind the stars

    http://www.w3schools.com/tags/canvas_cr ... adient.asp

    And have options in the object properties to set the colors, or if the gradient is vertical/horizontal by changing the x1,x2,y1 and y2..

    I don't know if this would be possible though, maybe it would be too much intense? I'm not sure..

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  • In any case, it's pretty cool. I'm already making a ptotoype using it, but I decided to use a bunch of webgl so it would never probably run properly on android anyway!

    Take a look:

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    By the way, would it be possible to add a gradient color option to the background instead of plain black? So it looks like this starfield effect? effect-radial-starfield_t128707?&hilit=starfield

  • This is really cool! Tried it on CocoonJS and it didn't work though, maybe it's a problem with it?

  • Thank you!

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andreyin

Member since 11 Jan, 2010

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