andreyin's Recent Forum Activity

  • [quote:dse73gzv]I keep reading that everywhere but I don't know what to say, for me it didn't factory reset anything. There's even a button in the Xbox Dev Mode app that says "Leave developer mode". If you click it the console restarts as retail and does not factory reset or anything.

    And here's an article about it:

    http://www.windowscentral.com/how-activ ... ne-console

    Really? <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    Alright, I will download Dev Mode later today and give it a try then. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    Keep in mind that after you test your game, you have to manually delete it before returning to retail mode though! You just have to go to the apps/games list, press the menu button on the controller and choose "uninstall". After that you can click the button to go back to retail in the Dev Home app.

  • >

    > > Beware on the preview Dev Mode though. You can't play any retail games while on Dev Mode which is a downside for me right now. I'll just wait until it official releases.

    > >

    >

    > You can switch to and from Dev Mode any time you want to play games.

    >

    But you will have to factory reset your Xbox in order to go back to Retail for the time being..

    I don't want to do that..

    I keep reading that everywhere but I don't know what to say, for me it didn't factory reset anything. There's even a button in the Xbox Dev Mode app that says "Leave developer mode". If you click it the console restarts as retail and does not factory reset or anything.

    And here's an article about it:

    http://www.windowscentral.com/how-activ ... ne-console

  • andreyin

    It's not as easy as that. As Ashley posted in the link above...

    [quote:1tenv7nf]Important When you activate Developer Mode on Xbox One, you are opting into Xbox system updates for a developer preview release that includes experimental and early pre-release software. This means that some popular games and apps will not work as expected, and you may experience occasional crashes and data loss. If you leave the developer preview, your console will factory reset and you will have to reinstall all of your games, apps, and content.

    That's wrong. Installing and enabling the Dev Mode does not erase anything you have installed and you can go back to your regular console at any time. In fact, I just did that right now.

    I did get an error but it was because I had to uninstall the games I was developing before unchecking the "developer mode" option on the system menu.

  • I got it working with the latest C2 update, but my game is really simple and yet it's running a little slow... I'm thinking it's because I'm running it in debug but I'm not sure how to install it to the console so I can test it? There's a "Games & Apps" bar on the Dev Home app, but it says there are no installed games there. Is there a way to install the game so I can test it directly from the Xbox?

    Edit: Nevermind, I figured it out. Once you run the game from your PC, it is installed on the Xbox One main menu so you can run it directly from there without having to build it again.

    I'm impressed, it's running great!

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  • Beware on the preview Dev Mode though. You can't play any retail games while on Dev Mode which is a downside for me right now. I'll just wait until it official releases.

    You can switch to and from Dev Mode any time you want to play games.

  • It's impossible to edit a PNG file for the game in the runtime, I think. You can use the canvas plugin like oosyrag said, but if you want your player to draw something in pixel art I'd recommend the tilemap plugin.

  • Magistross Thank you! And I hope that in the end it does play as good as it looks, that's my main concern too.

  • This is such a great template! Had my fair share of doubts but reading through these comments helped me a lot and I got most of the implementation done in a single night (only have to adapt the portrait and I'm set).

    I have a small request though, if possible - for future updates would you consider adding commands buttons on the utility template? That's what I did in mine at least, this way I could add and edit the text much easier.

  • I tried it last night but there seems to be a problem, well for me at least.

    To use your Xbox as a dev kit you need to have the latest version of the Windows 10 SDK, however construct 2 will not let me export using the latest SDK as I get a "is not a supported value for targetplatformversion" error.

    So will have to wait until C2 supports the latest SDK before we can test on a retail dev kit.

    Unless I've missed something this seems to be the case.

    Are you talking about this error?

    I'm pretty sure the problem is on MS's end. If you open the Dev Home app you can see the OS version is "10.0.14290.1014" and it needs to be "10.0.14295.0" or higher, so until they release an update there's no way of doing it I think.

  • Press B to add a sub-event and set things like this:

  • Bumping with a project I'm working on!

    I really need cash so I'm lowering my usual rates. I can get quick prototypes and small art assets done in a week or less.

    Thanks!

  • Maybe it's just the internal state of Photoshop. Try saving it first, of course that negates the reason for pating in the first place.

    If it has a drag and drop feature, you could try that.

    It could be but I find it very weird that it works when pasting onto MSPaint and every other program but not in C2.

    In any case I don't think the Scirra team has much control over the image editor (I think I might have read that before somewhere on the forums) so I'm not sure this would be fixable anyway...

    Edit: After a lot of testing I couldn't get it to work so I decided to use C2's "external image editor" option to open my images in graphicsgale, then copy/paste it there. It takes a bit more of time, but that's all I could do..

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andreyin

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