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  • 10 000 get

    <img src="http://uppix.net/a/a/4/9d1fd62218998b41219c0096d25ec.png">

  • Try to have 2 variables, one for the shown life point and another with the actual lifepoint.

    Updates them when needed, then you can make the shown lifepoint decrease until it reach the actual lifepoint like every frame or every 5ms.

  • Then I'd say the platform behavior use some advanced and strange magic.

    I'll just try to stick to things I may be able to reproduce myself in python for the moment (even if I already use some strange magic :3)

    EDIT : I don't know if it's me but it's still not working with some more events to add the possibility to climb higher on the wall, and strange things happens, sometimes my fault sometimes i don't see why... blarf

  • I totally believe you about the contactors, I used this system for some strange reasons...

    One of them is because I don"t understand what happen "under the hood" with the event "wall on the right", this check seems strange to me. (Like if i add some rebound on a really fast object, will it still work ?)

    But it work perfectly fine with it and also with the "point overlapping" so i'll do like that \o/

    Thank you for the help.

  • I've been working on fixing that issue for 2H and it won't stick the first time.

    At start of the game i try to go stick on the right wall but it walljump on the first try no matter what try to change, after the first try it work fine i can stick on the wall. But not on the first try.

    Can anyone help me there ?

    <img src="http://f.imagehost.org/0191/2010-01-13_193736.jpg">

    enlightened .cap 99.72 (arrow to move, right ctrl to jump) :

    http://f.imagehost.org/download/0630/platform_testing2

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  • First, i want to say i like Construct a lot ! It's the best way of prototyping & making games ever. Looking forward to use python but with the many problems i heard about i'm waiting a bit and learn to use event a their best.

    Thanks for construct. Not as evident as Gamemaker cause of some strange behaviours at first but after that it's for the best.

    For the construct noob like me : Be sure to do the Ghost Shooter tutorial even if you don't care about top-down shooter and it's graphic style, I learned a lot on how to work with construct with that tut.

    Here's what i did while following this tut, no need to download the graphic pack, just make some sprite whith the editor :

    So i made another breakout clone, it's not complete at all but it work pretty good as it is :

    I guess you need Construct 99.72 to open it but here is the .cap :

    [attachment=0:1ku2evtj][/attachment:1ku2evtj]

    The event list :

    (Also you can see how to make confortable with construct, make sure to customize the shortcut bar as you like)

    Should be upgraded easily to manage ball better, for the moment you lose 1 life only when the first ball fall even if there are others.

    Adding a private variable in the "uberbat" that keep track of how many balls are there and substract a life when it get under or equal 0 should do the trick.

    I'm not sure if i'll continue that game but it may interest learning people.

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