makedit's Recent Forum Activity

  • ill try to word it better next time. sorry, for the misunderstanding.

    i am talking about the sound, fx and spritebundle that ships with the standard/commercial version when someone bought construct2. hope this makes it understandable.

    with own or third party engine: programming my own engine in another language(c++...) or using middleware of other people or companies (udk...).

    thanks for your answer and critisim.

  • there is sometimes an invisible 1 pixel line or a 1 pixel line shift in tiled backgrounds. with power of two textures too.

    tested with 3 firefox versions and opera on an ati card.

    it looks like switching to linear filtering in cc with some testgames. any solution or workaround ? doesnt seem to happen with sprites.

  • found the question answered for the freebundle, but

    is it allowed to use media from the standard/commercial version in construct classic, an own engine or other third party engines or middleware ?

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  • will test it later

    edit: it worked for xp sp2, i guess its good for small demos

    (although i dont think its another legal level than zipping the .dlls with the .exe)

  • how i read that this only indicates that there would be problems with the installation and game running afterwards, no that it is illegal to skip 1 or 2 files in the installation process. didnt find anything otherwise when searching for it, of course this isnt a legal advise <img src="smileys/smiley1.gif" border="0" align="middle" />

    im pretty sure ive encountered alot of aaa title installations where there were filecheck for the directx version and/or options to skip the installation. so i dont worry about it - only including 1 or 2 .dll files seem to be uncommon - although there are commercial games who made that too!

  • mentioned this link in another thread:

    msdn.microsoft.com/en-us/library/ee416805(v=vs.85).aspx

    scirra.com/forum/suggestion-directx_topic44119.html

    a "Small Installation Packages" silent install "Installation of DirectX by the Game's Installer" could be the best way to distribute cc game with directx in a legal way.

    any good solution is welcome :p

    hf gl

  • msdn.microsoft.com/en-us/library/ee416805(v=vs.85).aspx

    found this article when searching for methods of solving the directx requirements for construct classic.

    maybe its possible to include a minimum version of the construct required directx files with a silent install. (Small Installation Packages, Launch setup in silent mode)

    there are games that have included the required .dlls only in their install, but that is some sort of a more risky way legally from what ive read. although this would be the most effective i guess.

    as ive seen that many people are developing high quality games with cc and thinking of distributing, i would like to suggest that we would find a way to include a silent minimum install package in either the exporter or a streamlined way to integrate it afterwards.

    what are the exact required files to make games run on an outdated machine, which directx update is the minimum which have to be included with a silent install ? so the filesize and the os and driver requirements can remain as small as possible.

    an internet link is not a solution for distributed games imo.

  • got through the free bundle:

    its good work, i like it (and the pictures of the 2nd spritepack).

    -in case i buy the standard version can i use everything in the bundle and sell a game with it (including editing the sources) without any restictions ?

    -are there any planed/regular updates to the pack ? or more to see as an extra ?

    found some things that could be optimized:

    (i have not that much experience with .gif so i assume that it is possibly not a bug but just the gif rules. if thats the case so be it.)

    Exp_type_B.gif: can be noticed as a square - the edges should be transparent.

    Exp_type_C.gif: can be noticed as a square - the edges should be transparent.

    thrust_orange_big.gif: can be noticed as a square - the edges should be transparent.

  • as a system admin i would probably do the same.(be on the sure side of things some may call it)

    but as a user i wouldnt like to install the update myself only to run

    1 software more than before when everything is working like it should.

    do i like to use or sell software that forces to install new hardware/software until really necessary for quality ? and no option even to start or run maybe with scaling renderquality or 1 or 2 missing extra features ?

    one good example for that are imo the wc3/wow or guildwars engine. i think most people prefer it that way. so i try to keep the dependency

    low in general.

    guess we all agree a sp2 install maybe with a directx update is

    the general minimum standard atm for most high end studios.

    i read of dx10 only games, but there are more xp sp1 compatible games in development overall than games that work only with vista. even if that isnt the case i still like it more because the hardware is still there - a software only lock from xp standard install to sp3 is not my thing. same hardware same performance, software should be scaleable unless theres a good explanation.

    most would rather experience a slower software/game with some gfx missing than a starting error.

    of course every dev has to make her/his reasonable min. requirements.

  • its a messagebox:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Failed to create font or default Arial font

    Condition: <unavailable>

    File: <unavailable>

    Line: -1

    Function: assert2

    Build: release 51 (32-bit) checked

    Component: Plugin 'Text' in HTML5 exporter

    (Last Win32 error: 2)

    -------

    reduced the fontfolder manually some time ago to speed up booting.

    but if arial font is included in all os and you have to first delete them to get this error it seems pretty custom

    tried it again:

    the message appears 5 times even when theres only one text

    object in the layout. dont know if there are people who have the skill

    to delete the arial font and then dont remember it. so just in case hehe

    about the source:

    strange to read that, because it says construct 2 check failure in the header. maybe some included library ?

  • failed to create font or default arial font.

    this message appears 5 times when i load a game project and

    have no arial font installed.

    maybe an option to set it to default system font ?

    afaik: tahoma

    or dunno if courier can be removed.

    thought i should at least mention it. games are loading normaly

    after you clicked through, no big deal.

  • thanks for the clarifying answers !

    tested the service pack requirements with 3 fresh installs:

    xp no sp: entry point Encodepointer in kernel32.dll not found

    xp sp1: the same error

    xp sp2: working out of the box

    xpsp1 was tested in a virtual machine, the others normal.

    no hw acceleration activated in virtual pc.

    hardware was p4 3ghz with igp.

    no extra drivers installed on all 3 installs.

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makedit

Member since 2 Jan, 2010

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