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  • Hi,

    I'm developing a mobile game and am experiencing a disconcerting problem.

    My game runs fine on PC - as expected really.

    On my mobile, as I play, the further into the game I get, the more art is replaced by black boxes.

    So for example, on game over a tips panel pops up. As you get further into the game, when this appears it's a black box.

    The memory usage is really not particularly high - and it seems odd that this problem worsens as the game goes on.

    Is Construct not freeing up memory effectively between layouts?

    Is there any workaround or general advice here?

    anybody else experience this? Any help very much appreciated!

    thank you

  • I see what you mean, that won't really work with my setup unfortunately...

    the player cycles through the pages using the buttons on the right

    does anyone have any ideas how best to load in/or cycle through these?

  • Hi Everyone,

    this is my first post, since this is the first time Construct2 has really stumped me!

    I'm creating a game whereby along the way you 'unlock' pages of a picture book I wrote/illustrated.

    The problem is each is a full-screen image so loading them into a sprite sheet at 1080p (there's 45 pages) would presumably crash pretty much any phone on the market...! The images are black and white so hopefully aren't in and of themselves going to make the filesize too big...I think this is more a ram issue?

    I considered loading from URL but I can't guarantee someone will have internet access at the time of viewing and don't want it to bug out.

    What is the best approach memory-wise? This really is an integral feature of my game so dropping it isn't an option unfortunately.

    Is it a question of creating 45 separate layouts with 1 page in it's own dedicated sprite per layout?

    any help or advice very much appreciated,

    thank you!

    John

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