brent_hamel's Recent Forum Activity

  • I don't understand any of this math... :(, but I wonder if it'd be possible to use an invisible sprite as an object to check for the triggering of the scrolling... Cause the scrolling I need only happens in specific places, not every screen...

  • that's awesome, thanks for the link, this should help me right out

  • I'd still prefer to find a way to do it manually, I'm just not sure how to go about it at this point...

  • sounds good, any ideas on how I might implement that? lol

  • would it maybe be easier to program a manual mega man-style screen transition as this is all I'm using MagiCam for...

  • yes I did, but this is a very complex project, and the crash bug occurs occasionally during a screen transition as well, but always on the layout change...

  • ok, so the only problem I'm having with MagiCam is that I'm getting a full on crash bug, EVERY time I tell the system to go to another layout... any ideas? What I really need is just to reload the current layout, but I'm not sure how to do that without using a second layout

  • well, see... I had started putting in a pause control variable that did just what you mentioned, but it began to get complicated with custom actions, like setting an enemies x speed to a set amount (so it bursts in a direction and then slows down over time based on the decel) but by pausing with the variable, I now have to create a pre-pause container for whatever that sprites x speed was, so that I can reset its x speed to that on unpause, and for 20 different enemies with different AI's that's REALLY daunting, so I was just curious for a potentially less headachy solution...

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  • youtube.com/watch

    Here's the project this is all for, if anyone is interested, I know it's not the 100% correct place to post the link, but everything I'm asking is for this game lol, plus its a lot further along now than this video shows, I'm hoping to get the two above mentioned features working and then make another vid

  • Absolutely it does, here's one for you... now how do I retro fit this into my pre-existing, mostly complete project in a simple and elegant manner lol, and while we're at it, how the heck can I pause everything onscreen while still being able to use custom "every X milliseconds" timers (ie without setting TimeScale to 0)??

  • thanks Tul, I saw the window object pretty much right as I saw your post lol

  • wow am I dumb... gee Brent, don't insert the "window" object or anything... I really need to start firing up my brain before I post a question lol, although hopefully that fact I post my solutions helps to make up for it lol

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brent_hamel

Member since 31 Dec, 2009

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