brent_hamel's Recent Forum Activity

  • I basically want to trick the system into thinking a key has been pressed when it hasn't. It's meant for an easy to event, multiple control system engine. I've found a work-around, it's long winded, but seems to work. I'd rather just be able to manually tell the system that a key has been pressed without needing that key to be pressed physically

  • I've tried using the keycode and extra expressions plugins but haven't been able to get anything to work, is there really no way to do this?

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  • Try having something like...

    If Player.Animation = "Punch" Then

    If Player.Collision with Enemy.Collision = "True" Then

        Enemy.Hp = Enemy.Hp - Player.Attack

        Enemy.Animation = "Damage"

    End If

    End If

    sorry for my crappy suedo-code, I'm a terrible programmer but I can't think of how else to simply explain it lol

  • it's really just the ability to tell the system a keyboard key has been pressed without the user actually needing to press the key

  • Is there anyway to have an object being touched simulate a keyboard key being pressed/down. I'm not using behaviours for this at all. There must be someway to have something like...

    If object.InTouch = True Then

    KeyboardKey.Down = True

    End If

    Is there anyway to accomplish this without behaviours through purely the event sheet?

  • It's the graphical representation that I'm looking to emulate for than anything, and I'm imagining a system of doing it that is very convoluted, so are there any ideas for a simple way of achieving this look?

  • Rad Racer was a third person Racing game on the original NES, here's a YouTube video that shows the kind of gameplay I'm interested in mimicking.

    youtube.com/watch

  • This is more just a brainstorm post, but I'm wondering, how might everyone go about making a Rad Racer clone, any thoughts? I have a rough idea but it seems needlessly complicated and convoluted, so please forgive my crowd sourcing here lol

  • Hmm, thanks for the speedy reply, I'm going to have some learning to do I think :S

  • Sorry if this is posted on the wrong place, but I'm seriously curious about what sort of Online Multiplayer capabilities Construct 2 has, if any.

    I'd like to make a browser application that allows people logged into the website to have an in-game avatar that can run around and will also show other people's avatars and what they're doing when they are logged in.

    The only interactivity I desire between players is basic chat stuff. Initially just dialogue balloons above the character that speaks. Is this possible using Construct 2 alone (along with any plugins that may exist)?

  • ahhh, the popup window shows them all in caps, thank you again sir!!!

  • Worked like a charm!

    gah, why can't I get this --^ to be my signature...

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brent_hamel

Member since 31 Dec, 2009

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