Zetar's Recent Forum Activity

  • Usually posting a CAPX for us to look at is a good idea. But it looks like when you imported your sprite into the game there was extra blank space around the image. double click on the image and click the icon that gets rid of that extra space. Or in the same editor, check your bounding box to make sure the bottom of the bounding box is lined up with the feet.

  • If you are using Platform behavior you can get the Sprite.speed as it collides with the portal. Then assign that number to a global variable. When the sprite spawns at the new portal assign the speed back to the sprite. (I think that would work...)

    Something similar works for Physics.

  • If you are making the change after the fact (I.E. The game is done, and you are down sizing images for the whole game) - I got no ideas...

  • All I can think of is importing the smaller sprite and then size it on the layout larger (Or doing it with an event at startup.) You will loose graphics quality for that object though. you can scale the entire layer, but again, that is the entire layer.

  • NO problem.

  • You can increase elasticity of the object falling in the Physics properties. That makes things bouncier. Did you try that? (While Physics is applied to object.)

  • If whipped that capx up real fast. If you want I can redo it with a button and variable to show how. Or you could try and let me know... <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Look at previous post again - I added CAPX.   You would want to set up a global variable that is triggered when text is entered into the Text Box. And not let them press the button until that variable is toggled on.

  • Check the value of Text (Text.text) and evaluate if "" (Blank).

    Here is CAPX CAPX

  • Maybe a Capx to explain a bit more? Or elaborate how you want to go about activating it?

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  • DravenX, Very nice work. Looking forward to your next set!

  • Hey Forum Friends! Could you help me figure this out?

    I have two objects moving on the screen. I have a camera sprite that I want to position between the two sprites regardless of where the two sprites move. Theoretically, I want to zoom in and out depending on the distance between the two sprites. (I think I can figure that out, but the positioning of the camera is what I am stuck on.)

    I am guessing I will need a variable MidPoint with Distance(Sprite1.x, Sprite1.y, Sprite2.x, sprite2.y) / 2. But now how to I get the X and y? Using sin and cos? I am lost...

    Thanks in advance! <img src="smileys/smiley4.gif" border="0" align="middle" />

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Zetar

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