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  • I'd like to see an export to different variations of C, including C# for XNA. MMF doesn't have either yet as well, but the one that does that first will get my exclusive attention in the future.

  • Hmmmm... here is something weird:

    I tried to set an event where pushing up on the right stick of the XBOX 360 controller would trigger a "go-to layout". But instead, it doesn't recognize the right stick, and when I move the left stick up and down it eventually jumps to another layout. lol. The left stick is taking over the command of the right stick. That's very odd.

  • Hey Aeal, that's some good info! Thanks. I've been going to work on it.

    I've posted a link to the .cap so you can get a full view of what I'm doing here:

    http://www.box.net/shared/c3xnl89vz4

    I've got a bit of this except I'm unclear on some things:

    now add the function object and create a new function called what ever you want.

    1. Do I add this as a new event?

    2. I'm not sure what function it's supposed to perform in regards to the process, so I'm not even sure what I would name it, but here is what I'm thinking... I see "on function", so my guess would be that in laymans relevant to the topic, it means "In regards to the function of: randomizing the jump-to's..."

    My global variable is named "Jump-To". So my "on function" would be "Jump-To", correct?

    and in sub events under that function us the system compare global variable to what ever percent you want

    In the pull-down menu under variable should I select my Global variable called "Jump-To"?

    Under "Comparison" should I select "Different to"?

    Under "Compare to", is this where I would input the percentage? if so, what would the equation look like?

    You could also pass the function the randome(99)+1 and check function.param(1) in the compare condition.

    Please forgive me... I honestly did not understand a word of that.

  • Yeah, actually simple testing is all I'm doing at the moment...

    I learn better in directions and steps, so the Wiki's don't really help me (a number of the links are broken, too). They define different functions, but most of it is not relevant to my prototype or it's a lot more complicated than what I'm trying to do... what I'm doing is a bit unconventional to the standard games made with this type of program, and I think it's more efficient to express what I'm trying to do and have someone with experience with the program impart their best methods. I'd imagine some other new users will have similar questions so the information may be beneficial beyond my own project.

  • Hey guys, thanks for the info. Do you think you can give me a short direction of where to start these operations you've described? I'm still new to this program so I'm not familiar yet with where everything is.

    All I see right now that even resembles where to start, would be the project folder that says "global variables" but beyond that I'm not sure what to do. So, just a small point-to to get me jumpstarted would be appreciated.

  • 1. So I'm trying to do something where when my QB throws a pass to one of the receivers (indicated by the 5 White boxes in the diagram), and then the game would jump randomly to one of the layouts indicated by the blue and gold boxes.

    <img src="http://farm3.static.flickr.com/2633/4214371322_93833137cb_o.jpg">

    Now, what I wanna do is assign percentages of probability to each jump-to outcome. For example, "Caught" would have a 56% probability meaning that 56% of the time the game would jump-to the "Caught" layout while, say, 1% of the time the game would jump-to the "intercepted" layout.

    2. Also, I wanna be able to assign different timing to each jump-to. For example, when jumping-to the "Overthrown" layout it may stay in the QB layout for 2 seconds after the pass, while jumping-to the "Dropped" layout, it may be 1 second flat.

    How would I do this in construct?

    If assigning percentages of probability aren't possible, then I'd be okay for now with just being able to have the game jump-to layouts randomly when the QB throws a pass.

  • Thanks DeadEye.

    The CPU I'm running Construct on has an NVidia GeForce 6150SE nForce 430.

    I haven't been getting any crashes today, my fingers are crossed.

  • Thanks Madster!

    Before I continue (I probably should enter this as a bug) I'm getting a horrible system crash when Construct is open. it doesn't happen immediately, but after so many minutes it crashes. This didn't happen at al until I started using the animation frame editor. My system has crashed 4 times now. I don't know what to do about this one... it could perhaps be a program-killer for me.

    Now, about the animations... what I still can't can't find is how to assign movements to different controller commands. For example, one animation shows a player being idle but moving, another shows the player throwing (which is actually 3 or 4 frames). I just don't see where to assign the movements to controller/keyboard commands, like 'A' would play the 3-4 frames of him throwing, 'B' would make him spin or something...

  • Anyone with any information at all, I'd really appreciate the help. I cannot make sense of the animation frame editor. I have my frames loaded, and I can make them play when running the layout, but it just plays them all at once really fast and keeps looping. I'm guessing there are event commands to be used in conjunction, but since I'm new tot his program I'm not really sure how to open on this.

    The tutorials I've seen don't appear to be useful in really explaining all of this step-by-step.

    I'm just trying to get some of the animation frames to play automatically, and some of the frames to be controlled by joystick.

    Everyone here uses the animation frame editor, so I i'd imagine there must be a number of different approaches, and I'm open to hearing whatever you know.

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MaxMan777

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