Maenny's Recent Forum Activity

  • Man, if you really think 63KB on Megaupload is too slow, just don't download it. For me megaupload works fine, and it is what I use. Annoying are only the posts requesting other downloaders than the ones already used.

  • Ok I got it to work. As I see many have this problem with resolutions, I thought I'd share. Basically, this cap can be adapted to every resolution using the math I Intergrated. Important: Set the scrolling of your app to unbound.

    http://www.megaupload.com/?d=DL53470R

    The only 'bug' I found was that scrolling has to be done a few steps after changing the resolution. Thats why I have the (not so elegant) count-up of the scroll var.

    Greetz

    Maenny

  • My Bad,

    if I do that, it doesn't change the resolution of the monitor.

    Grrr...

  • I think you have to use the Window-object. When I do:

    Window Set Size to: 800x600

    System: Switch to Fullscreenmode

    it seems to work.

    I'll have to try with different resolutions...

  • Hi Guys,

    I know, that there are quite a few threads with this topic already, but I still feel the urge to ask this question about resolutions in Construct.

    I have difficulties to understand how Construct handles the change of a resolution. I want to have the possibility for the player to set his resolution if he wants to. What are the steps I need to take?

    So far I got:

    System: Change display size to 1280x 1024

    System: Switch to Fullscreen mode

    This changes the actual reolution the monitor is working with, but my layout is small in the right upper corner.

    If I use System: Set Zoom to (200,200), I get a bigger layout, but its not positioned right.

    If I use System: Set layout size to 1280x 1024, the layout gets bigger, but the content won't.

    If I use System: Set Layer 1 zoom rate to (200x200) nothing happens.

    I really am quite confused about this. What I want: I have a layout that is done in 1024x768, the standart solution of my game. For the 800x600 and the 1280x1024 resolution I want the monitor tobe in that resolution and scaling the game, so no black bars are seen. For widescreen resolutions I want the maximum possible height, and black bars left and right.

    So what are the steps I have to do in order to get it right?

    Greetz and thanks

    Maenny

  • Hi,

    Well, that's exactly how I decided now to do it. Thanks for the help again.

    Maenny

  • Hi Folks,

    I have to movable objects, between them I have a line-onject. What I want is that another object, touching this line (like a laser) gets hurt. What I GET, is a collision between the bounding box of the line and the object. That means, if the line is not perfectly horizontal or Vertical, collision happens in an area which is not only the line, but a rectangle around the line.

    Anyone has an idea how I could solve this problem? I don't want anyone to code me anything, just a tip on the best manner to solve this problem.

    Thanks

    Maenny

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  • well, thing is, I already red this problem: physic and other movement don't match. Nevertheless its awkward to let the user rotate the canon with torque. What I do is, when clicked, I disable the physic collisions, the item is moved, then, when the mouse button is released I activate collisions again. Also, for the canon I used another , invisible object for the physic collsion. Now it turns fine and the collsions work.

    Thanks for the help.

  • Well, I need the physics behaviour for other objects to rebounce from the canon. Yet the shooting direction of the canon should be in the hands of the player.

  • Hi Folks,

    this thing is driving me crazy, I already experienced this problem several times:

    Normally a sprite rotates around its hotspot, but here it does not and I don't get why. Is it because of the container? I already made sure, that all hotspots of the items in the container are in the same place. My version is 0.99.72

    Cab: http://www.runtime-hq.com/files/test.cap

    Greetz

    maenny

  • Thanks again for your help. I will try and use the plugin.

    Greetz

    Maenny

  • Hi Folks,

    I have a problem with the text. When I see the text in the editor, it is all smooth and nice. At runtime, though, it is displayed differently, without antialiasing. (See picture below, the first one in runtime, the second one the editor)

    <img src="http://www.runtime-hq.com/images/files/text_test.jpg">

    What did I do wrong? How can I change the antialiasing of the text in runtime?

    And here is another question. What happens if the player has not the font installed I use? Does Construct export the font with the exe?

    Greetz and thx

    Maenny

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Maenny

Member since 12 Dec, 2009

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