Hi,
Right now I am working on a simple game with physic objects. It's goal is to destroy a building with some kind of projectile (e.g. cannonball + catapult). Here is a first screenshot to visualize my ideas...
http://www.oinobareion.at/files/game.jpg
The building on the right side, as well as the cannonball on the left are made up of objects with physical behavior. So far so good. Now my problem: I want to integrate a Drag&Drop control for the catapult. The player should have the possibility to drag the left part of the catapult down and then let go in the right moment. The further he drags it down, the more impulse is given to the cannonball. Is this kind of control possible in Construct? And how?