L5j's Recent Forum Activity

  • This isn't clear what classes are? I'm guessing an RPG type class like Wizard, or Warrior, etc...

    Yes precisely.

    Will everybody use the exact same controls?

    Sorry I didn't mean to say hotseat, I just meant to say local multiplayer. "hotseat" is just a really fun expression to say, so I guess it slipped. It will be simultaneous playing. Because of that I'm wondering for every event in which I must say "Player 1 is pressing" if I'll need to do it for every player. Now I'm thinking of all the skills, maneuvers,spells etc, and how this could be very lengthy. So far I all have them using the same sprite but different "collision boxes" for lack of a better term. I just don't know the most efficient and smartest way to go about coding this. Since the code for the 4 players will be completely identical, I'm thinking there has to be a good approach to take.

    On a sidenote, I just want to thank you scidave, not just for your help here, but your contributions to the community as a whole. Your tutorials, particularly the rpg one I read on here, have been very helpful and inspiring. I hope to be able to return the gesture to the community later on, even if its just something small like releasing the cap file to my game so others can learn.

  • If anyone could give me a few tips I would be highly appreciative. I'm trying to create a hot-seat multiplayer game. I want to include a variety of classes but I can't seem to wrap my head around the easiest way of designing this. I'm afraid of having to code all the skills and abilities for every class FOUR times for each player. So I know there must be an easier way.

  • I'm in for an option to enable or disable them. Half the time I have to delete them or my construct file won't load up

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  • Amazing job, you really have a gift for creating presentations, it was beautifully done.

  • Something interesting you could try would be to give the turret a cool down between each fire. You could then make the camera follow the round that is fired. That way it would make for tactical shots far across the map.

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L5j

Member since 12 Dec, 2009

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