abhilash2863's Recent Forum Activity

  • I am making a platform game level editor for..ahem..no reason and the basic stuff is pretty much done but still I have many problems. Here is the .cap

    Please refer to the in game help or the readme file before testing it.

    http://www.box.net/shared/rbtzq89jia

    (used construct v0.99.84)

    <img src="http://i841.photobucket.com/albums/zz339/abhilash2863/P-led.jpg">

    Now, about the problems :

    How to make the screen scrollable?, not like that it follows player but when he user is editing the level and he wants to scroll the layout using arrow keys but when he starts the level(to play) the level scrolls with the player, i know it's kind of confusing

    one way is to make a invisible sprite with 8 direction behaviour that can help in scrolling but when the level is stopped for editing then the timeScale is set 0 so the behaviour will not respond

    How to save the level?, I tried using the save/load function and saving the level and next time the player opens the editor it loads automatically from the saved file. But here the problem is when there is not saved file(i.e the user starts the editor for the first time) the editor works but when the user starts the editor for the second time(i.e there is a saved file from previous time) the temp.exe crashes.

    Hope you understand what I want to say.

    Right now everything is messed up because everything is controlled by shortcut keys and many times I am also confused while making a level(you don't know how much time I spent making that level in sreenshot)

    If you make something nice with the editor, feel free to post the screenshot(please!!)

  • it's 31st for me and it's 11: 10 AM

    you could set a time in GMT and post it here and everybody would convert it according to their time zone, it would be better since everybody cannot login for full day( power cuts , internet down etc.)

  • I too can't understand much from your post but from what I can gather you mean that you want to be an indie and are currently looking for different engines and platforms, isn't it?

    You mentioned torque game engine, i have only one suggestion about it...don't go with it if your are new to programming, the docs that come with it are horrible even its own users curse it for this, this game engine can be really a nightmare, just don't go on the fancy graphics on their website...

    Then Flash, i started making games first with flash and it's a perfect tool for beginning game development , you can also make money from it using in-game ads services like MochiAds, newgrounds Ads API and many other. If your game is really good enough you could get a sponsorship for it from Armor Games which I think really pays well if your game is good.

    To me I don't think it would be going anywhere soon because people like it and they don't have to install some special plugins since flash player is already installed but this is not the case with unity3d etc.

    finally if you want to see a full list of game engines then go to this page

    http://gpwiki.org/index.php/Game_Engines

    P.S- if you don't mind learning a language then you can take a look at the following libraries-'Love2D' or '2D Engine' (both use LUA)

  • ohh.....thanks for the help

  • Ok, before everybody blasts me out for asking such a thing, just read my post-

    i am using the 0.99.84 version

    i was making a puzzle platformer prototype and wanted to test how to add music to a layout(level) so i looked for that in the wiki and found a vedio tutorial on how to add Xadio2 object

    I download the tutorial and followed it but in the middle i found that there should be a "RESOURCE" tab with the project, animator and layers tab but it was missing, puzzled i looked on how to add it, but even if I tried to customize the "Quick Acccess Toolbar" but the resource tab was missing there too.

    I have 2 systems at home. a desktop and a laptop and construct is installed on both, both of them without the resource tab, I don't know how this has happened because I didn't play with the interface of the program.

    I even tried adding files in the Project Tab(since it also has ADD FILE option) but that didn't help because if I go to event sheet editor and using the XAudio2 object I try "add a sound from resource file" but the drop down menu doesn't have my added file.

    As a proof I have added the screenshot

    <img src="http://i841.photobucket.com/albums/zz339/abhilash2863/screen.jpg">

    EDIT: The pic is off, here is adirect link

    http://i841.photobucket.com/albums/zz339/abhilash2863/screen.jpg

  • can't we just customize the shortcut key, i just changed mine to F5(arrgh! i accidently pressed F5 right now, the whole page refreshed and i had to right everything again )

  • Isn't the song played at the ending? I don't think the demo will have that.

    right now downloading it(slow connection) and even if it doesn't have the song, atleast I can enjoy the game

  • hehe..that was funny even though I haven't played the Orange Box version I've just played the 2d Portal fan game but more than that I liked the song "Still Alive", downloading the demo of the game from steam right now just to listen the song

  • this was my first attempt of experimentation in construct but instead of trying a DirectX game i started making an application

    1st attempt- a browser- FAIL

    2nd attempt- A media player - SUCCESS!

    3rd attempt - Image manipulator - FAIL

    so here is my Media player, it can play wmv, mp3, avi other extentions files

    http://www.box.net/shared/9dczfmtc2m

    I know it's pretty lame because the application is nothing but just a simple Button Click event which opens a dialog and you choose a file to be played

    if anybody wants the .cap (for some reason! ) just PM me, well, anyway it's not of very much use

    play with it for sometime or just press SHIFT+DEL it's your choice

    but right now i am having a kind of proud feeling

    P.S : i wanted to know how to get the path of file(eg. image) and load it in the image manipulator or the corresponding object, i tried making a edit box then copying the path of the file in it and creating a button which loads the file into the image manipulator when the button is clicked but nothing happened

    *yawn* i am going to get some sleep it's 3.30 am here in India

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  • well, umm...I took it in a more commercial way, but i didn't say that it should be like a law and those who don't follow it will get their intestines ripped off

    if this can be done just for fun, then it's ok it will not cause any harm even if the player just google's for the code( i think i forgot you mentioned that it will be just a BONUS to the game)

    and looking on the positive side it will help developers in spreading their game(surely better than spamming on forums)

  • i like the idea but there may be problems like-

    -the player may not have both the games, well but its kind of an advantage because the player may get curious and buy the other game too just to see the bonus

    -if you are going to use codes then many will just google for it and then the main concept of unlocking may get spoiled

    but well, in both cases the developer will have the advantage(his/her game will $ell )

    -if the games are being created by more than one developer then both have to be in agreement and IF for some reason one cannot include a feature then the other will also have to remove the bonus and everything will get kind of mixed up

    at the moment I haven't thought of all the outcomes of this idea but it may be a problem for those who don't want to collaborate

  • at last i've read it all...in the end it's written "Better Nate than lever" whereas the actual phrase is "Better Late then Never" (replace 'n' and 'l')

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abhilash2863

Member since 10 Dec, 2009

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