abhilash2863's Recent Forum Activity

  • [quote:3pq4j7uc]I think our main contenders - all of which you missed! - are Game Maker, GameSalad, Multimedia Fusion, Unity3D and possibly Stencyl.

    GM, MMF2, GameSalad, Unity3D and Stencyl are not listed here because earlier the the title of this thread was "UNKNOWN alternatives" before Tom changed it.

    [quote:3pq4j7uc]how about something like a comparison to Construct, or something along those lines which might be more relevant to users of this forum?

    I haven't tried many of them except BennuGD, Novashell, and SmallBasic and all of these sure look promising though.

    BennuGD is cross platform and runs on many platforms including linux, mac, GP2X wiz, Haiku, Dingoo and Wii.

  • Ever since there was news that C2 would go commercial, some people were unhappy with it because the main attraction in C1 was that it was free to use. So here's a list of some unknown gamer makers which are still in active development.

    Note to Scirra:

    I am sorry, but if you think this post could drive away some potential customers then you can delete this thread. I would have no objection.

    I am not completely unhappy that you are going commercial with this project since even part time development was hard because you were going to pass out of college soon and handling something like this with a full time job would be impossible. So good luck with C2 guys!

    So here's the list-

    BennuGD:

    http://www.bennugd.org

    GameStart3D

    http://www.gamestart3d.com/

    GameCore:

    http://www.gamecore3d.com/

    Novashell GE

    http://www.rtsoft.com/novashell/

    CoolBasic:

    http://www.coolbasic.com/index.php?lang=en

    Octane

    http://pyoctane.sourceforge.net/

    Express Game Maker

    http://www.expressgamemaker.com/

    GameDevelop

    http://www.en.compilgames.net/?file=kop1.php

    SmallBasic[Warning: By microsoft]

    http://www.smallbasic.com/

    Processing

    http://www.processing.org/

    Enigma

    http://enigma-dev.org/about.htm

    Gemix Studio

    http://www.gemixstudio.com/forums/index.php

    Maratis3d

    http://www.maratis3d.org/

    Retribution Engine(developement stopped)

    http://www.apgardner.karoo.net/retrib/index.html

    SilentWalk FPS creator

    http://www.silentworks.hu/index.php

  • kinda late but still, HI!

    hope we don't scare you away.

  • Um, I thought you'd follow the Unity way but still I like everything about this plan, since I'll be using mostly the free version till I get a credit card

    But still one thing that bugs me is that there's no windows exporter in the free version, or, will there be one?

    Since most others tools have the windows exporter for free and most of the hobbyist game makers who make QUALITY games for free are actually looking for that. (I capped Quality because the HTML5 is pretty limited right now, not much eye candy)

    EDIT: Will the nag screen in the free version depend on how much time we have used it? Like we have to wait for 5 sec one day to close the nag screen and 6 sec the next day.

  • [quote:aemjffvz]But since you're going that route, I'd really like to see C2 adopt the Unity3D model of licensing. The main editor should remain free for non-commercial use. Any games made with the free version are branded with a splash screen or logo. Desktop exporters should also come with the free version, but be branded as well.

    BEST THING YOU EVER SAID

    I think most people will not have objection in making the whole project closed source. And since it's 3AM here I'll put it in the shortest way possible. COPY WHAT UNITY IS DOING . Charge for platforms like android, iphone and the developers would have to pay some some amount of money to make commercial games from it. If you want, then keep a splash screen in the free version.

    And a last piece of advice- Add 1-2 more people to the dev team, if you are planning to full time on this.

  • HTML5 export is pretty much useless for anything right now, but we don't know what could happen in future. I hope there would be exe export maybe in an year or half. But since Ashley said that we would have to pay for exe export I will probably stick to C1, thanks to Paypal and RBI(Reserve Bank Of India) which don't allow anyone to buy anything directly from their Paypal account.

  • [quote:2lvcrfkl]There would be no source.

    I was asking whether we would also have to pay for the HTML exporter or just for the source. Rereading Ashley's post, I think he was referring to the source.

  • [quote:d51dkhew]If we close-source the HTML5 exporter, we can make sales to businesses. If we did this, there would definitely be two licenses: an indie dev/personal use license, which would either be pay-what-you-want or really cheap so you guys don't lose out (I'm siding with pay-what-you-want), and the business/commercial/site license, where we make the moolah.

    are you referring to the source of the exporter or the exporter itself here?

  • Ashley: don't be sad

    it's probably because nobody till now has earned anything from construct creations

  • just cut off the head, we don't need that

  • got 15-16 FPS on a dual core 2.66Ghz in chrome, 8 in opera.

    I hope their would be some kind of exe export by the end of 2011, I miss it.

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  • so since w3schools is not good, can somebody suggest better resources for learning javascript?

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abhilash2863

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