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  • It's an interesting topic, and one that bears discussing.

    I'm of a similar opinion of deadeye on art games. I'm generally disinterested in "art" per se, as the way I see it "art" has mostly always been more about social commentary than the craftmanship of illustration, composing etc.

    When talking about art games you'll invariable run into "games as art" territory. Though, it's a separate issue. Art games are art where the artist uses games as a medium, wheras games as art is more about getting games accepted as an artform. Like movies and comics (to an extent) have been.

    Following that train of thought. We had a lecturer from Berkley have a seminar about close reading games like they do in literature. It was an interesting lecture and I can see the validity of it from an academic stand-point. But when I, as someone within the industry, look at it matter of factly, what you're doing is literally shoehorning a work into meaning something it probably wasn't supposed to mean at all. Thus, for me, the idea has little use outside of academia.

    I have played a few art games, and most of them seem to share a few points. They are often not particularly engaging, which makes me want to 'not' call them games. What gameplay elements there are are often subdued and in the most severe cases "hold this button and the game plays itself" (coughPassagecough).

    I'm going to adress some of what you said Granhunter. I don't really get your "90% art, 10% game" thing. What exactly constitutes as art and what constitutes as game? If a game was made with the intention of being an art game, then it's 100% art that just happens to be a game.

    "They either grab your imagination, mess with your emotions, or are alot of pretty colors."

    I can name pretty much any game and it will correlate to at least two of those. Does that mean that all games are art or that no game can be qualified as an "art game"? Yes and no, simultaneously. There is no good answer I think. It's highly, maybe even completely, subjective.

  • I'm almost 100% sure that thing was 'not' made by people who play games regularly. With the exception of maybe kids, I know of very few people who "clench" their controller while playing. The whole product reeks of stupid, and they'll make a crapload of money of it. Because stupid people buy stupid shit, and in general, people are pretty stupid. Have I said stupid enough times now?

    And just in case they, or anyone, thought they were being original.

    <img src="http://www.vintagecomputing.com/wp-content/speedboard_small.jpg">

  • When you have an animation selected you can change its name in the properties view. It's on the left side of the layout/event sheet view (unless you change it around. I assume you haven't)

  • Works nicely. =)

    Though before I used load music from resource, tried that now and it doesn't repeat now either. It works when using "Load Music from file" but not "Load Music from Resource". But you can't give music/sounds loaded from resources an alias either.

    Other than that tiny quibble it's great.

  • Cool! Using aliases for sounds is a really neat idea.

    Though it seems I can't get music to repeat. Tried repeating music with ogg, mp3 and xm. No go. =/

  • When I make a sprite with Platform Behavior and jump into the ceiling, I don't fall straight down and I am still able to maneuver the sprite as it falls.

    I'm pretty sure he wants the sprite to push against the ceiling until the jump is over and the sprite starts falling.

  • I feel I need to use this.

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/ossum.jpg">

    Edit:

    There's one thing I'd like to suggest (I might have already suggested this, not sure. so excuse me if I'm repeating myself)

    What if C2 remembered how you placed your views, like it remembers event sheet lengths?

    I do this when I do stuff in C2. Having both views open at the same time is awesome.

    http://i79.photobucket.com/albums/j135/ ... kspace.jpg

    And when I load the project again it reverts back to this.

    http://i79.photobucket.com/albums/j135/ ... space2.jpg

    Mostly something for convenience, not a necessity. But it would be nice =P

  • Read the book before the show premiered, currently going through the second book. Been following the show, obviously.

    Some of the casting felt odd in the beginning because some of the actors are way older than their book counterparts. Though it's an understandable choice from HBO's perspective, and the actors do a good job portraying the characters. Tyrion was perfectly casted though!

  • <img src="http://i79.photobucket.com/albums/j135/mr_norris/there_it_is.jpg">

    I'll edit this post with the next one in a bit.

    Edit:

    Can you find this stopsign?

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/where_is_it.jpg">

  • Some of my favourites.

    Shaun of the Dead

    Nacho Libre

    Kungfu Panda

    Vampire Hunter D: Bloodlust

    Sin City

    Monthy Python and the Holy Grail

    Life of Brian

  • Not sure if it's even necessary.

    Just do this.

    Start of Layout

    + MouseKeyboard: Make cursor invisible.

    Always

    + Set (Sprite) position to MouseX, MouseY

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