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  • Steam had a sale on Space Marine, so I'm playing that currently.

  • Tribes Ascend

  • In Photoshop you have the History view, which shows the actions you've done in a list. Something like that would probably be a helpful addition to C2.

  • but if it has grinding then I won't be interested regardless.

    From what I've heard the gameplay is very much like WoW. Almost to such an extent that you can check the similarities point by point and get almost identical results (ok maybe a bit of hyperbole there). So yeah, there probably is a fair bit of grind, but I've heard the argument that "the story is so good" that it doesn't feel like a grind. I'm more than a bit skeptical of the accuracy of that statement, but then again I am far from the target audience for this game.

  • Have you tried restarting your router? The router could've had a connection hiccup and lost the connection. Where I lived previously we had a shared connection over several routers and they'd fail all the time, causing DNS errors. So unless you've already tried it, restart the router and modem. See what happens.

  • My first thought is to have three events.

    +Player: On collision with "solid"

    +Player: Platform: is on floor

    • Ramp: set jumpthru disabled

    +Player: Platform: is jumping

    -Ramp: Set jumpthru enabled

    +Player: Platform: is falling

    -Ramp: Set jumpthru enabled

    Try that, I did a quick test of it and it seems to work, but there also seems to be some minor issues.

  • Sweden, but I think that most except the most new people here already knew that.

  • Doesn't make it any more likely to be correct.

    I suppose it could be that it just seems that way, since popular media is everywhere, and are always hungry for a good (or even mediocre) story.

    This is not that far off from what I think is the case.

    I'm gonna draw a parallel to natural disasters. There seem to be quite a lot of them occurring, thus people start believing that it's because us humans and such and such (part of that may be true, I don't know). But, it's not so much that we have more of them now than ever, as much as we are more aware of what's going on than ever before.

    When it comes to prophecies it's kind of the same deal. People in general are more aware of various things in todays world, being privvy to radio, tv, internet and being able to read. It's easier for information, not to mention mis-information, to spread in todays society.

  • Jamestown.

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/bullet_hell.jpg" border="0" />

    Got it during the christmas steam sale. Really, really worth the money I'd say. One of the few shmups that I actually enjoy immensely. I've beat it on Divine difficulty, Judgement up next! =3

  • Because of the same reason people believe in god(s), ufo's and such. It's a way to make yourself feel important. "I know that I'm right!" and similar reasonings (a lot of which happen at a sub-conscious level). It's a sort of willful delusion.

    It's far from a "modern" thing though. Michel de Nostredame (or Nostradamus, as people inexplicably call him) lived during the 1500's. But I guess that'd depend on what you consider "modern".

  • <center>"They who can give up essential liberty,

    to obtain a little temporary safety,

    deserve neither liberty nor safety."

    - Benjamin Franklin</center>

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  • its only input

    Thing is, input is actually bit of a hassle. Take into consideration that there exist different keyboard layouts pertaining to different languages as well as layouts other than QWERTY. Not to mention the circuitry beneath.

    Keys other than A-Z and 1-0 can be in wildly different places with different ways to access them, so it makes sense to cater to A-Z and 1-0 primarily. System keys like "Alt" and such should generally be avoided if you ask me, and to access [ I'd have to press Alt+8.

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