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  • With global volume I assume you mean "master" volume? As in it affects both sounds and music?

    I actually thought about this a few days ago and came up with a solution.

    I'd have variables for "sound", "music" and "master". Sound and music goes from 0 to 100 while master goes from 0 to 1.

    Then when you set the volume for say sound you do this:

    "lerp(0,sound,master)" (you can add round(...) to the expression too if you want)

    Now the sound variable will scale according to the master variable.

  • I have a Wacom Cintiq...

    *transforms into jelly*

    Anyway, the cover looks great. Very vibrant and lively.

    Two minor things I'd point out. The highlight on the balloon has an outline, which looks weird.

    The "L"'s outline is also visible in the highlight.

    Other than that, nice stuff!

  • Ashley - I don't necessarily agree. It depends very much on the game in question. Example, Bastion. The desktop version of Bastion runs fairly well for me in 1920x1080, but not well enough that it's comfortable playing at that resolution. But that's the desktop version, I can change the resolution in that game as I see fit. The Chrome/web version of Bastion? Not so much.

    If I want to run it in fullscreen it's forced to run in the native resolution of my computer, which causes the game to run at a somewhat inconsistent framerate. It's actually a bit worse since the Chrome/web version of Bastion is not as optimized as the desktop one.

    Never say never. A game using all kinds of shaders, big assets and a lot of layers could very well have issues on lower end systems. It's not unreasonable to want to be able to figure out what the minimum specs would/should be. I'm not sure how you would do that aside from testing the game on everything, which (I gather) is why the question was asked in the first place.

    From what I've seen so far Ubi Land is unlikely to run into such problems. But then again, I haven't seen the entire game yet.

  • Thinking about the Ouya, it makes me wonder: wouldn't it be cool if there was a game system like that but it read and played the project files of all the popular indie game dev platforms?

    That would be completely unmanageable and insecure.

    NotionGames I really like the way you draw clouds.

  • It may work on any setup, but it might not run at a proper speed if the specs are too low, which is what I think NotionGames was asking about.

  • Looks nice and plays pretty well, though the jumping sometimes gets locked for some reason.

    A lot of the sounds feel very out of place. The first one that comes to mind is the sound effect for your main gun. Since I'm controlling a big stonking mech I expect a satisfyingly meaty cannon/rifle sound from it, but instead it sounds like I'm firing a dinky pew pew laser gun. The enemy soldiers on foot have meatier sounds for their guns.

    I also noticed you re-used the sound effect for the players gun for some enemies guns (don't remember which). I'd suggest avoiding that because it can be slightly confusing.

    Talking about audio, some more varied music tracks would help a lot. The first level has a very much ambient track. Which is good, helps set the mood. But for situations like the truck sequence, something more energetic will help a lot to engage the player.

    Btw, that text screen just before the truck sequence, way too much text to set up such a simple scene.

    You could also give some more feedback to the player. For instance, the first time I ran into the drone spawners (or whatever you call them) I didn't know if they were destroyed when their sprites changed. The broken state wasn't drastically different from the normal one so at first it looked like it was partially destroyed.

    You have to duck to be able to fire on the regular soldier enemies. This would be fine if I could just tromp over them instead of shooting them.

    You also have some wonky english here and there.

    Anyway, looks to be a cool game.

    Edit: I figured I'd go back and double check some things in the game, but I'm currently stuck on the loading screen.

  • Runs fine for me.

    AMD Phenom 8750 Triple-Core

    Windows 7

    Ati Radeon HD 4600

    Few notes:

    The enemy collision problem seems to still be around (though you may just not have gotten around to fixing that yet).

    If I don't press anything on the title screen the game will automatically jump to the level select screen as soon as the player character lands, as if I had pressed space.

    There's no way to go back to the title screen from the level select.

  • Instead of entering a number you enter the name within quotes, like "game" in Shinkans example.

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  • It seems that Playmaker is the better choice if you're starting out or unfamiliar with scripting. I'm watching some of the videos and it's pretty interesting. It also seems that you can easily combine use Playmaker and uScript together. So starting out with Playmaker then adding in uScript if more precise scripting is needed seems to be a sensible way of doing things.

    A trial would be nice though.

    I'll probably try it out eventually. I'm pretty comfortable working with flowcharts (this one is one of several I made for a project once).

  • While I do agree that the constant repetition of questions can be a bit much sometimes, especially so when the userbase is constantly expanding, I'm not sure having separate forums would change much. People are posting questions that belong in the How-Do-I forum in the general forum (this one) from time to time, for example.

    You can't really stop people from posting very basic questions or posting in the wrong place. Even if there was beginner and advanced sections chances are people would post basic questions in the advanced forum anyway because they figure that the beginner forum is less viewed (that's a hypothetical situation, but a possible one). Then there's the question where to draw the line as to what constitues as beginner questions and advanced questions.

    The way I see it the manual and tutorial sections of the site is what would be considered the go-to for beginners (even though advanced topics exist there), because the information that is usually asked for most of the time exists in those places.

  • You can use the pin behaviour, but just setting the XY position every tick would do the same thing.

  • So essentially it's a Kismet for Unity?

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