Ronixis's Recent Forum Activity

  • Thanks for your reply inkbot.

    I know this could work. But i wish i could do it another way.

    Because with 2 plateform behaviour i need to duplicate all the

    is_walking

    is_jumping etc ... events

    Because the test is done only for first behaviour

    i've already test it. it works but with second player no animation is played.

    Thanks anyway it seems there is no easy / lazy solution :p

    PS : couldn't open your cap, dont know why, i've the latest version of construct

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  • Hi all

    Here's my problem.

    I have an object using the basic plateform behaviour in construct.

    By default it's Player 1 controlling it.

    I want it to be controlled by Player 2 when needed.

    But i don't find any ways to change this.

    I've controls for player 1 and player 2 set. But i cannot switch the "owner" to player 2

    (i've thought about put 2 controller one for player 1 , one for player 2, but i will need to duplicate a lot of things to do this, its not very elegant)

    If you have a elegant solution to handle this kind of thing (2D fight game, you chose your character but mirror match are forbidden)

    I ll be glad to here it

    Thanks all

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Ronixis

Member since 26 Oct, 2009

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