I ran into an issue (solved) and am curious.
Scenario: A 250x250 sprite, with 1 animation and 100 frames. Load an image from array, set size based on with or height and put it into a chat feed.
The issue: I cloned the sprite on the project bar and used it for some other images in the same feed.
Sprite2 images would not load properly until (and this is the part that solved the issue) I actually added Sprite2 to the layout and deleted it on start. Now "On create, load from URL" works as intended.
Just curious if there is something about loading a URL that requires the Sprite into be in memory?