jsutton's Recent Forum Activity

  • You are, just not wittingly.

    Have you considered just getting the high score value on the start of the layout, loading it as a variable, and if your user surpasses that value, update via the ajax call? (you could even check/retrieve it prior to a post if you wanted to get really picky)

    I'm not super familiar with firebase's setup, but a stored value is a stored value.

  • Beta testing a new social media app, still a lot of features to add, but the basic code is ready.

    Check it out at battleforever.site/US/index.html

    If you run across any bugs or improvement ideas just drop me a note. *(username = JimJames)

    Thanks and I hope you enjoy it.

    Tagged:

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  • Does anyone know if there is a Beta Testing Group for Construct?

    Or any other suggested groups of Beta testers?

  • You might try just running a second variable that triggers between switching layers and the load time of the save file. Then add that time to your saved and let it continue as normal. There is also the no-save behavior if you used a global sprite as a "place-holder" to accomplish the same thing.

  • Should be a quick one:

    I could very well be mistaken, but it looks like the iframe initial creation point is 0,0 and input_text is initially created around the layout.width-1 area (off screen).

    When creating multiple iframes, it flickers in the top left corner even with initial visibility turned off.

    If correct, any chance we could move the iframe over so it flashes off screen?

    (If wrong, sorry to bug you.)

    Tagged:

  • Did you figure it out? If not, start by checking what's being called every tick when you move to fullscreen.

  • The only way I know of, load the image on a webpage and let them invoke the download from that page. I don't think there is another way.

  • Seems like ad heavy sites show this:

    Just curious if anyone has a solution.

    Thanks

  • You can use the drawing canvas plugin on android and save as png or jpg(%),then export as binary or base64, etc.

  • I ran into an issue (solved) and am curious.

    Scenario: A 250x250 sprite, with 1 animation and 100 frames. Load an image from array, set size based on with or height and put it into a chat feed.

    The issue: I cloned the sprite on the project bar and used it for some other images in the same feed.

    Sprite2 images would not load properly until (and this is the part that solved the issue) I actually added Sprite2 to the layout and deleted it on start. Now "On create, load from URL" works as intended.

    Just curious if there is something about loading a URL that requires the Sprite into be in memory?

  • The short answer, all of the global variable "Random_Number".

    For clarity, I'd just change "Random_Number" to "Question_Number", and set "Question_Number" to a value prior to calling the function. Then delete the first line of code that is setting the global to a random of your array size.

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jsutton

Member since 31 Mar, 2015

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