KrushBrother's Recent Forum Activity

  • Well, I've finally cracked it.

    The TextManipulator object had more functions than I thought when I took a good look at it, so by copying the contents of the text object over to it, I can select, replace and delete any of the entries in the TextManipulator, which is all the functionality that I need.

    If you ever need to parse a normal text object with data on each line, it's as simple as using Newline as the delimiter in the TextManipulator.

    Now, seeing as the SpriteFont plugin isn't 100% bug-free yet, my next task is to write my own limited version within Construct to do what I need (I already have this sorted in my head at least )

    Thanks for the help guys.

    Krush.

  • Or have I misread what your after achieving.

    I'm afraid you have.

    I'm trying to hold thousands of pieces of data internal to the app.

    So, placing them into a list at design time.

    Krush.

  • On my initial search of the forums when I started this thread, I came across your "text" object method in another thread where you were explaining it to someone else, but I haven't got around to looking at it yet.

    Each line of data is on a separate line in the text file, and hence in a text object, like so:

    fdsiksadflkhj

    sfgpdisdfj

    sdpusdpg9su

    wrt90gjigfdklj

    sdgf0gsdjipjgfd

    rtew9u

    dspjdfgpiuvc-u

    Is there a way of reading the text.text contents line by line to populate a listbox?

    I didn't think a text object could be manipulated this way.

    I'm not sure if transferring the text contents to the Text Manipulator would enable me to read it line by line either, but from what I can remember it doesn't.

    Krush.

  • Yeah, I'll find another way of doing it, although a couple of thousand entries in a dropbox or list isn't that many in memory terms.

    And it's not for the end user to select from anyway.

    It was just a way of keeping the list internal to the game.

    I've a few things in mind.

    P.S. Again, the forum seems to be dying, speed-wise, and that double post must be down to it too because I was editing the post, not posting a new one.

    Krush

  • Well, the deafening silence suggests my fears are founded.

    It looks like I'll have to go down the binary file route.

    BTW, why is the forum so slow these days?

    Gone from a fraction of a second to display a page to 30-60 seconds.

    This is the only website that I have this problem with.

    Krush.

  • Well, the deafening silence suggests my fears are founded.

    It looks like I'll have to go down the binary file route.

    Krush.

  • For the platform engine, check out the tutorials here:

    Deadeye is the man to thank.

    As for the retro look, do a google on "pixel art".

    You'll get plenty of useful links and tutorials.

    Hope that helps,

    Krush.

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  • Hi all.

    I have a database of text with over 2000 entries (and soon to be many more) that I want to populate a list or listbox with at design time, rather than have them loaded at runtime.

    I've looked at both the list and listbox, but as far as I can see, there's no way of pasting any information into it.

    I may have to create a binary file with all this info in it, and read what I want when I want it, but I'd rather go with using a list or listbox (but I'm not going to enter each piece of text by hand!)

    So, is it possible to paste a clipboard into one of the lists at design time?

    If not, consider this a feature request?

    Krush.

  • Construct can do all those things easily, with the exception of running on the XBox 360.

    If you want to develop for the 360, I suggest taking a look at the XNA scene:

    http://msdn.microsoft.com/en-us/aa937791.aspx

    but you'll need a decent level of programming experience.

    Krush.

  • I got a runtime error when trying to run the program.

    I just downloaded it from the link and ran it and it worked fine.

    If you can run Construct ok on your computer, then I don't see any reason why this program wouldn't run.

    Krush.

  • Create a layer as your topmost layer, place a full screen tiled background in black on it, and then fade that layer in and out whenever you need it.

    Krush.

  • Sounds like a computer problem to me then.

    What are your specs?

    Like how much system Ram, what graphics card are you using and how much Ram does it have, and what processor.

    Can't imagine what else it could be.

    Krush.

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KrushBrother

Member since 24 Sep, 2009

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