Mulkaccino's Recent Forum Activity

  • It would be a very neat feature if we could edit our Array and Dictionary objects real-time (as in edit the default options) and maybe when you were tweaking it with events, you can preview the table.

    Hi Rory, I couldn't agree more. I often have a ton of actions at the start up of my games dedicated to populating initial values. This could be achieved with JSON and XML, but this really seems like such a basic useful feature that should be built into C2.

  • Hey Telles, I'm really interested in this game. PC version planned?

    Congrats on the successful funding as well!

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  • Do you have enough space for a long GFx? Do you have two slots available or just one?

  • You'd have to give a budget first! And let us know what else you use your computer for.

  • Really depends on what it is for! if you want to do it with events and not behaviors, and the origin is in the center, you can do:

    Spawn BoxObj

    Set position to X: (Self.Width/2), Y: (Self.Height/2)

    Spawn BoxObj

    Set position to X: WindowWidth-(Self.Width/2), Y: (Self.Height/2)

    Spawn BoxObj

    Set position to X: (Self.Width/2), Y: WindowHeight-(Self.Height/2)

    Spawn BoxObj

    Set position to X: WindowWidth-(Self.Width/2), Y: WindowHeight-(Self.Height/2)

  • I like this as well. I sometimes have object in my event sheet that no longer do anything, but I'm afraid to delete them because it might break something.

    A general search would be helpful, and when an object is deleted, if that search was done within the confirmation message, it would work well (like what Ashley has suggested)

    "This object is is used:

    Event Sheet XYZ, Row 103

    Event Sheet XYZ, Row 104

    Event Sheet XYZ, Row 298

    Event Sheet ABC, Row 10

    Are you sure you want to delete?"

  • Hi Lemonmuncher,

    Go forth and make games! Remember, though, that the hardest part of making games is NOT coming up with a great idea (a million people have great ideas every day in every topic you could possible imagine); the hardest part is finishing it to completion.

  • I don't think a board game should have 40,000 events, but I wouldn't underestimate the event count you could rack up in one. All my board game and puzzle games have always had more lines of code that my action games.

  • Delgado, this is a great game so far, probably one of my favorites. Keep up the great work! I have no improvement comments yet, as it's in an early stage of development, but keep us updated and I'll be happy to play and provide tips as time goes on!

  • Can you tell us a little about how the game plays? I couldn't figure it out from watching the video.

    I dig the art style though.

  • Smooth on my newish work Dell. Good luck!

  • Thanks nimbusfool for the tip on unzipping the project. I was able to create a .png file of the same name as the one that was missing and put it in the texture folder to save a few hours of work when this happened again today.

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Mulkaccino

Member since 21 Sep, 2009

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