Is there a expression to retrieve a specific gamepad's gamepad number?
When the player presses start on the controller, I want to assign the gamepad number to a variable.
There's debug layout and run layout, but I don't think there's debug project and run project (F4 and ctrl+F4 equivalents)
Hi WC,
I"m not familiar with thumbstick controls (which arent' working for me in your capx), but all button controllers were working fine.
I did Gamepad: Gamepad 0 D-pad down is down --> Player: set width to self.Width+1
and everything worked as expected.
Was just going to post this, as I've noticed it since the debugger was introduced.
Since there are no option in the Quick Access Toolbar for "Debug Project" (or "Run Project" for that matter, only their layout equivalents), you have to go to your starting layout to debug your project.
No Artifacts on my Implementation ;)
Would you be willing to share your cap? I'm interest in how you go rid of the artifacts!
Edit: NM found the other thread
That's a good thing then. Thanks for the reply!
I misunderstood how the auto backup feature in C2 works, hadn't hit save in 3 hours, and C2 crashes. The project is open in my browser however. Is there anyway of recovering it or am I out of luck?
This is an outrage. We deserve better.
And free cookies.
If you don't want to use third party plugins you can
global variable touchLength
Conditions: Is In Touch; Action: add dt to touchLength
Conditions: [Invert] Is In Touch; Action: set touchLength to 0
Something like that?
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What do your events look like? Have you tried look at something like the Platform Template to see if your events are structure properly?
Working on different aspects of the game, as mentioned above, works best for me as well. Eventually my games become boring to me, but pumping out some music or some (shoddy, in my case) art always keeps me going <img src="smileys/smiley1.gif" border="0" align="middle" />
Looks very cool indeed! Keep us updated here.
Member since 21 Sep, 2009