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  • Hi All

    I�ve looked through the forum and was wondering what the best approach to achieve the following.

    I�m attempting to write a small formation editor to record x,y Sprites values for a game I�m writing and was wondering what the best format to write the data back to, array's, or ini files? The editor will eventually save x,y positions of a sprite and reuse this data at runtime on different sprites. A typicall level will require quite a bit of data recall to position different sprites at various posistions on a level. Would you use one array ini file for lots of data, or would you use multiple arrays or ini files? What would be considered an efficient method to save this data?

    Thanks

    Rich

  • Thanks R0J0hound that looks just like what I'm after. Keep up the great effort with your plug-in. Hope it becomes a permanent feature.

  • Hi. Great plug-in, I hope to be using quite a bit in my project.

    One problem I�ve not been able to solve. How do you mirror a path either horizontally or vertically? For example I have several sprites moving along a drawn path, moving from top right to the bottom left of the screen. I would like to move another set of sprites from the bottom right to the top left at the same time. I�ve tried rotating and reversing the sprite but each time the second set of sprites keep to the original path. Redrawing the path and saving it out may be an option but i want to keep it as symmetric as possible.

    Would be great to have a mirror horiz/Vert option?

    Cheers

  • Thank you both i will rework what i've done.

    Apologies for the typos before, had written my question from a mobile phone!

  • Hi Tulamide, I like the your deceleration control, this is an interesting feature I hadn't thought about. I also like Uberlou's method by way of increasing the distance the mouse pointer has to move away from the sprite before the sprite will start to follow the mouse. This will help reduce 'slight' or unwanted mouse gestures, whereas, 'purposeful' or long mouse movement is key to the control system I want to achieve.

    Happy days, thank you both again!

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  • Hi,

    I'm new to construct and only been using it a few weeks but I'm slowly making progress each week. I have another question which I have searched the forum all afternoon but couldn't find an obvious answer. So the question is...

    Think of a side-scroller, space shoot'n'up and one common occurrence are asteroids flying from the right to the left side if the screen. I have set up random sprites to float across the screen using a combination of bullet behaviour with random speeds. However spinning asteroids present the problem of when you change the rotational angle of the sprites it drastically changes the bullet direction (spin round in circles kind of thing). To get round this I created dummy sprites that use bullet behaviour and now I'm trying to set the XY position of the actual asteroid graphic on top of the dummy bullet sprite using the always condition to track position, however the set position sort of works, I get multiple asteroid sprites on top of each other. The other problem is tracking all the asteroids sprites! There's only ever about 15 sprites on screen at any one time. I don't know how to destroy the asteroids sprites because I�m not sure how to identify which sprite is which. If I destroy 'asteroid sprite' they all disappear.

    Any ideas?

  • Thank you both! Looks like Uberlou's cap file is the solution I'm after. Tulamide I think your link is not working though, would be interested to see what you came up with.

  • hi tulamide,

    The first link is pretty close to what i'm trying to achieve. Take out the angle to mouse and the sprite follows the mouse at a slower pace, which is what i'm trying to do.

    the only thing that i would like to try and tweak is to make the sprite move a constant speed no matter how fast I move the mouse...

    thanks

  • Thanks for the help all, I shall keep persevering.

  • Questions that initially come to mind for me are,

    Would you have an instance of every sprite off screen and then move these on screen when needed?

    Or would you spawn copies of sprites in �attack� formations moving these from right to left as level progresses?

    How do you time implement these

    What I get stuck with is how you would manage this in construct so I can experiment with ideas.

  • Hi,

    I�m creating a basic side-scrolling space shooter as a first project and slowly but surely making progress. I�ve got as far as simple player control, shooting, and basic scrolling background. I�m having difficulty trying to figure out is how to implement enemy sprites movement patterns, and timing of these as the level progresses. What�s the best way to do this? Not sure where to begin. Suggestions and tips are much appreciated.

    Thanks .

  • Thanks for the help. I have a mouse and keyboard object in layout and can set visibilty of mouse pointer etc, but i can't see an option to set scroll speed? I checked the wiki and can't find a reference to this option, though i can see these outlined here http://sourceforge.net/apps/mediawiki/construct/index.php?title=Mouse_%26_Keyboard_Object

    Thanks.

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