manero's Recent Forum Activity

  • works wonderfully, man, thanks

    the event conditions are all messed up, though. for example, using "is right thumb - left down?" actually captures right thumb - up down, i think. anyway it's messed up and with the "Xbox360Controller.RightThumbY(1)" properties i was able to circumvent this completely AND add the analog controls. thanks a lot

  • sweet, i'm gonna try it out and see if i can use this, thanks a lot!

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  • Hey guys,

    I've been developing a project with construct 0.98.9, and recently upgraded to 0.99.5 in order to use the xbox 360 controller.

    I just want to to set some forces using the left thumb stick, up would throw the objects up, left/right would throw the objects left/right, etc. Mostly everything works as expected with the Dpad (or the keyboard), but when I use the the left thumb stick on the 360 controller, it doesn't work as expected: when I move the stick left or right nothing happens, when I move the stick up it acts as if I was moving it left, when I move the stick down it acts as if I was moving it right.

    I wanted to know if this is a known issue and if there's a fix for it, and here's an example .cap of what I'm trying to do (please ignore the first layout, it's just a bunch of tests).

    http://www.4shared.com/file/144053854/1 ... 0test.html

    Thanks in advance

  • hello everyone

    just recently started messing with construct and gotta say this is one amazing program. last friday i ran into a problem and i couldn't create a workaround using construct's tools, couldn't find documentation related to this problem so i thought i'd post here

    what i want to do: create a rope-like object dangling from another object with 8direction behavior.

    what i did: http://www.4shared.com/file/134211570/3 ... /rope.html

    i created two sprites: one for the "rope" (it's just one long line, no joints/articulation), one for the 8direction control. set both of them to physics behavior, added gravity to the "rope" and added a hinge using an imagepoint at the top of the "rope" sprite, to be connected to the center of my 8direction sprite. set my 8direction sprite to immovable so the gravity pulling the "rope" down wouldn't drag the other sprite.

    great, it works!

    as you'll see in the example i created, if you start moving the sprite immediately after the layout creation, you'll get the expected behavior. if you snooze, though, it simply won't work: the 8direction sprite will move but the hinge will not work properly, leaving the "rope" floating in the air (even though it was supposed to fall), motionless.

    so i tried a workaround for this problem: i won't set the 8direction sprite to immovable, i'll simply reset its position back to a fixed coordinate, so it'll stay there, "immovable". the problem is that the "rope" is still affected by gravity and it's Y velocity keeps growing until it stabilizes at ~130, making for a jerky "rope"

    help?

    i really just wanted to be able to use the first solution, but if there's a fix to the workaround so that the rope won't keep flickering up and down, that would work too

    edit: created with 0.989, tested with the same results on 0.9942 and 0.995

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manero

Member since 18 Sep, 2009

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