SexyPoot's Recent Forum Activity

  • Well I checked it and yeah, they are at the same X and Y. I moved it so it works now. The crate wont go away now so ill look into it. Im not sure about ur second question. Im new and still learning. Im not sure what ur asking. hehe, im sorry. Ill try to figure it out anyways.

  • I cant thank u enough for all ur help. I hate to tell u this but theres still something up in the game hehe. I added more Gems and cranked the number of Gems to 30. I also craned the overall number u can get to 100. I figure i have a high number so i can add as many as i want as long as dont go over 100. Well anyways, i added 1 gem to the secret room to the left in the starting room. But when i get that one, another disappears in room 5 on the left. I dont get it! So far ur the one thats been helping me the most so i thank u again. U have no idea how grateful i am. Thanks.

    http://www.mediafire.com/?sharekey=3b4f5327563ac81b7432d3c9683f450ae04e75f6e8ebb871

  • Wow that was fast hehe. Ur really great man. Thanks for all the help. Theres one problem still tho. They reappear still. When i leave the room they come back. I dont know what im doing wrong. Also, do i put the total amount of gems for the layout in the X or do i put the total amount in the entire game in the X? Sorry if i come off annoyig, im just really frustrated by this. I thought it would be easier since its been done in Metroid that was made in the late 80s hehe.

    Ill be sure to list u in the credz if im one of the lucky few that manages to finish their game

    Heres what i have so far...

    http://www.mediafire.com/?sharekey=3b4f5327563ac81b7432d3c9683f450ae04e75f6e8ebb871

  • Thanks man. Im still new so im learning. It worked fine until i added more and had another door that opened after collecting 2 more gems (to see if it would work. The ones i added reappeared while the ones u did didnt. Is there a way to add more and have them all work like urs did? Please let me know. Thanks again for all the help.

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  • Thanks. But heres the thing. I did what u said, and it works, but only in that room. If i leave that room it resets everything. I tried making the "coins" global, and they disappear when u leave the room, but the obscureity doesnt delete.

    Only if i stay in the same room and collect all the ones i need it will work. I need it to be collecting "coins" throughout the games many levels, opens up the obscurity when u touch it. Please help. Ive tried everything. Theres no COMPARE GLOBAL VARIABLE button that i can see. Heres the CAP. Maybe someone can figure it out. Thanks.

    http://www.mediafire.com/?sharekey=91fb362c9fca8caea0f2f20c509059d9e04e75f6e8ebb871

  • Hey all. I have this problem. I want it so in my game, u collect enough "cave gems" to access new areas. When u collect a certain amount, it opens up a new path somewhere in the game. Its a Metroid like game with a few new ideas thrown in. If u look in my CAP, ull see i tried but failed... Please help. Much appreciated. Thanks.

    http://www.mediafire.com/?sharekey=0c61fdebdb549b505bf1f12f1ff3f30ae04e75f6e8ebb871

  • I had trouble figuring this out at first, but then fired up your game in the debugger to see what was going on. On startup, I see that 1 instance of Charlie sprite is created, but no instances of Charlie_Gun is created. That is because Charlie is in a container with the player (red square), but Charlie_Gun is not.

    So the solution is to add Charlier_Gun to the player container. And everything works!!! you still need to fix some shooting issues, but the game is looking good!!

    THANK U! Ur the man! Something so simple overlooked. Ur a life saver man, thanks alot again. I really appreciate it. Thanks to all the other too for helping. This community is great.

  • Thanks for the reply. I did what u suggested but failed... I donno if if it just didnt work (cause it sounds like it should work) or if i messed up somewhere. Heres the CAP of what i did. Maybe someone can fix it or point me in the right direction. Thanks again.

    http://www.mediafire.com/?sharekey=0c61fdebdb549b505bf1f12f1ff3f30ae04e75f6e8ebb871

  • I cant seem for the life of me to figure this one out. It seems like it would be so simple yet its not Heres what i need help on. In my game, the character starts off with nothing. As u explore the terrain, u find powerups to help advance u. Its in the vein of Metroid and Castlevania SOTN. I need to make it that when u get the new item (in this case, a gun) ur sprite changes to the one with a gun i have made up. Ive tried EVERYTHING and cant seem to get it to work right. Heres the CAP. Please help me. Much appreciated. Thanks.

    http://www.mediafire.com/?sharekey=0c61fdebdb549b505bf1f12f1ff3f30ae04e75f6e8ebb871

  • Hey guys. Just wondering how this can be done. I have my guy move and than press s to shoot after aquiring an item. Thats all fine. But it comes from his center. Is there anyway to make an animation of him holding a gun for the quick second that the bullet fires? I looked in animation but im still new and cant figure it out. Please help. Much appreciated. Thanks for looking.

    Heres the CAP so far...

    http://www.mediafire.com/?sharekey=1e9cebec6a7336111bee9a6e9edd9c76e04e75f6e8ebb871

  • Hey guys. Im making a game similar to Metroid and Castlevania SotN. Only theres a couple problems. I need my character to swing a sword to destroy things, be it enemies or tiles. I cant seem to figure out how to go about this. I just figured out the whole shooting thing (even tho its not right, at least its a start) I just cant get it going. Could someone help me or at least point e in the right direction. Much appreciated. Thanks for looking.

    Heres the CAP

    http://www.mediafire.com/?sharekey=1e9cebec6a7336111bee9a6e9edd9c76e04e75f6e8ebb871

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SexyPoot

Member since 18 Sep, 2009

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