tulamide's Recent Forum Activity

  • For the process of laying out your menu it doesn't make a difference. Just use a method like Steven's example and note the relative values somewhere. For the game you then hardcode these offets, instead of letting the player move things around.

  • If you have 3 different sprite objects, just combine their conditions in the event:

    + Sprite1 Angle 0?

    + Sprite2 Angle 0?

    + Sprite3 Angle 0?

    -> Do whatever

    If you have 3 instances of the same sprite, your could create a global (e.g 'anglesMatch') and then do

    + Always

    -> System 'anglesMatch' = 0

    + For each Sprite

    ++ Sprite Angle 0?

    --> System add 1 to 'anglesMatch'

    + 'anglesMatch' = 3

    -> Do whatever

    Edit: Note that this doesn't pick the instances.

  • I owned Macs for more than a decade. And I worked as a sys admin in a big publishing house that solely used Macs. Those were the thrilling days.

    And I remember everything that Mulkaccino wrote (you forgot error 10 :P ).

    How easy it was to use that OS. Wanted to upgrade but still use the current OS version from time to time? Simply copy the system folder to another partition...just drag'n'drop...everywhere...at any time...

    and Escape Velocity was the best thing since sliced breadt still is! :D

    while I was rocking Marathon..and Marathon II: Durandal, and Marathon Infinity... And after all the midi music of part 1 that ubercool

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    ! (Well, just the first 30 seconds, to be honest, but they really rocked)

    Nowadays, Apple is just one of the many companies out there, still innovative, but too caught in its own world.

    Anyways, all the best for Mr Jobs, he made Apple raising from almost broke to the most valuable company in the world (See this link)

  • Thank you lucid ;)

    And with season 2 starting, season 1 will premiere on german tv with horrible -h o r r i b l e- synchronisation. The voices just don't fit.

    I'll stick to the original...

    ...and Fluttershy is soooooooo cuuuuuuteeee (yeah, I'm a wimp :D )

    Sorry, I'm in a hurry, there are 15 episodes still to watch until september 17th :P

  • Dear fellows,

    I was serious and strong for such a long time. I fought it tooth and nail. I resisted temptation.

    I heard a lot about that dangerous drug, saw what it can do to people. They instantly get awesomeness. And once tried you can't getaway.

    And then it happened as it always happened: A friend came by and he gave me my first fix. I was instantly drug-addicted!

    The colors, the voices, the smoothness, the awesomeness!

    So stay away from drugs, stay away from mlp!

    Thank you

    <img src="smileys/smiley36.gif" border="0" align="middle">

  • But that wouldn't generate a blank line. For a blank line, use 2x NewLine:

    "Text" & NewLine & NewLine & "more text"

    the wiki shows other expressions also (scroll to the paragraph "text"):

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=System_Expressions

  • So, your last problem was solved? It would be nice to comment it in that case (in the thread where you asked for help), so that others who will be reading those threads can see, if the proposed solution was helpful or not.

    This new issue is too specific to help without an example cap.

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  • You don't need to force mouseclicks most of the time. Just pretend a click.

    Example

    In your game you have a sprite that acts like a button, and when the user clicks on it, the buton sprite changes its look and something else is triggered.

    +On myButtonSprite left clicked

    -> myButtonSprite: Set animation frame to 2

    -> do something awesome

    Now you want to automatically click on that button for a tutorial level. Instead of some forced mouseclick you just use all the actions above combined with another condition, e.g.

    +Tickcount = 180

    -> myButtonSprite: Set animation frame to 2

    -> do something awesome

    If this doesn't help in your case, please be more specific.

  • As for the 100 event limit, well, I'm not sure what you want us to do instead? Should we give away the full version for free? Then how do we keep running? :-I didn't say anything about changing that or make it the full version. I just don't see, where it is free, when it is limited. So all I'm asking for was to not call it free, and to not offer it as an alternative for those people who can't afford the standard license because of their economy. That last one would feel like a smack in the eye for one of those.

  • I'm stunned that people are still moaning about this. Get real people! How are they meant to make a living if they give away the full unlimited version?

    That wasn't the point! A demo version (or free demo version not expiring after 30 days, but still limited) should not be called a free version and presented as an alternative that someone could use to do his/her project, when there are limitations, that prevent exactly that.

    I agree. At least in the UK 20 pounds is basically the absolute minimum you can earn for about 4 hours work. 4 hours! I'd say CC has already given me way, WAY more than that in terms of creative fun.

    That wasn't the point either! Lucky you, that you get C2 nearly for free. I stated in my first post, that I also get C2 for a fair price. So it is not me I'm fighting for! But if you would open your eyes, you'd see that in other countries the people have to work a month or more, instead of 4 hours, for the same amount of money. So please don't argue this way.

    And I would like to see your happy face, if someone tells you: "Users from UK will get C3 for the fair amount of 4000?."

    But hey, it's ok. I won't say anything more about that topic. Let's just abandon all those silly people who are living in such countries. <img src="smileys/smiley18.gif" border="0" align="middle" />

  • the text... object.

    <img src="smileys/smiley2.gif" border="0" align="middle" /> Of course! My bad...

  • - users get angry when they find out they could have bought it cheaper in a different currency (you'd feel like you were scammed, wouldn't you?)

    No I wouldn't. That's normal business behavior all over the world. The price is adapted to the value of the country, it is offered in.

    I for one live in a coutry, where the price for C2 seems fair. But money has no fixed value!

    A country where people earn the equivalent of 100$ a month still can survive, if their economy doesn't sell bread for 2$. They might be middle class in their country, while in europe they would be rated poor.

    If you don't adapt the price, you will not get customers from these countries. And that will count much more than your fears of not earning enough, because you might sell the product for less than it's worth - but you sell it. If you don't adapt you won't sell.

    - if users wise up and find out which is the "cheapest" currency, then the majority of people will simply buy it at that price, and then we might not be making enough money to keep going.

    All other companies found ways to prevent this. Why shouldn't you be able to work against it, too?

    If you can't afford it, there'll be the free edition

    That's my biggest complaint. I hate being the devil's advocate, but it's a bit unfair to say that. Why are you pointing to the free edition as an alternative? It isn't. Instead of a free edition it simply is a demo version, nothing more. 4 layers and 100 events, what bigger project should follow from that?

    Don't get me wrong, I think it is alright to sell a product and offer a demo version, so that people can convince themselves of it. But to label it a "free" edition, and pretend people could do their projects with it, is close to a lie. I don't like people being dishonest. And you don't need to be, it would be accepted and understood, if you'd call it, what it is: a demo version :)

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tulamide

Member since 11 Sep, 2009

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