tulamide's Recent Forum Activity

  • Here is an example that takes the speed of the car behavior and transforms it into a percentage value (ranged 0-100%), the width of a bar (ranged 0-500 px) and an angle (ranged 90-360�)

    Hope it helps :)

    http://db.tt/RXruUIYx

  • To establish a relation between the sprite's speed and the blur's strength, you first need two anchor points. For example, the min and max speed values, where the blur is at zero and full strength.

    You then calculate a relative value with

    (current - min) / (max - min)

    where current is the sprite's current speed, and min and max the anchor points of the speed. If min happens to be 0 you can omit it in the calculation.

    The relative value is in the range [0,1] (but can exceed 1, if current will exceed max), so you might need to convert it to the value range that is needed for the blur's strength.

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  • newt

    Thank you <img src="smileys/smiley1.gif" border="0" align="middle" />

    Halftone indeed shouldn't be used as a standard font. It was an experiment to bring back the old alpha technique using a pixel pattern.

  • Velojet

    I totally agree. It was Tim Schafer's humor that gave me some of my best game experiences in the past. I particularly remember "Day of the tentacle", and I recommend "Full Throttle" to everyone who thinks a SCUMM-engine adventure about a motorcycling biker wouldn't work. It isn't called "heavy-metal-adventure" by accident <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I would love to give it a try. But all I get is a "server connection lost" error on the intro screen. I hope this is not a proof of problems with Websockets.

  • I didn't know how to describe it in the subject field. This is how DoubleFine offers jobs. A must-read for all those, who need a laughter after a hard day.

    I'm so glad that companies like DoubleFine exist!

    Another candidate is Bethesda, who recently gifted a brony for her enthusiasm in doing parodies of Bethesda games in the MLP universe.

  • Updated with three new fonts, for a total of six. See first post. Enjoy <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'm not quite sure what lesson I should learn from it? The sentence kind of implies that you are going to buy something. But you don't buy, you invest in a project. And investment always takes risks. There is no guaranty. What happened to Haunts is more or less what happens everyday behind closed doors. Now that the average consumer can become an investor, this part also becomes public notice. That's all.

    To be honest, the backers of Haunts are lucky that they were offered a refund. There was no legal need to do so. As hard as it may sound.

  • When optimizing, it doesn't necessarily mean reducing. It means evenly spreading the load to gpu and cpu to prevent that one thwarts the other. CC supports one core only, and this core is at 72% on my system (which contains a low end cpu, AMD Athlon II X2 250), while my graphics card (a NVIDIA 460 GTX) is at 22% only. The first things to look at should therefore be all things stressing the cpu, like loops per tick or the water.

  • *forget about this post*

  • To be able to use images in the list object you need to use the image list object, too. The images are managed by the image list object and will be accessed through indices.

    First, add the image list object to your project and load an image that contains all icons. The height is autocalculated from the provided image and you select the width of each icon through a property (e.g. an image with 128x16, property set to 16, results in 8 icons 16x16 accessible as index 0 to 7)

    Then add the list object, link to the image list object and assign image indices to the items.

    + System: Start of layout

    -> List: Set image list to ImageList

    -> List: Insert column 1 with text "Help" width 128

    -> List: Insert column 2 with text "Me" width 128

    -> List: Insert item "This" at -1 (image 0)

    -> List: Insert item "works" at -1 (image 1)

    -> List: Insert item "fine" at -1 (image 2)

    This would show the first three icons found in the image list object, assigned to the first three items of the list object

    EDIT: I should start writing less text to not be ninja'd anymore <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Animmaniac

    It's hard to tell wether it is strong or subtle. I just notice them clearly.

    But it is not the shadows alone that bothers me. It's the composition of font and shadow - it just doesn't fit to the rest of the design. And to be honest, that ugly shiny color concept overall is a strain on the eyes. (is it "on the eyes" or "to the eyes"?)

    I used to take my time to read as many posts as possible. But currently I can't stand it longer than 1 or 2 minutes.

    It isn't very user friendly, at least not for dvi-connected LED displays.

    I'd prefer much more contrast and darker colors. Readability and overview are the most important aspects for a forum, I'd say.

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tulamide

Member since 11 Sep, 2009

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